3ds max Viewset (3dsmax-01)
The 3dsmax-01 viewset was created from
traces of the graphics workload generated by 3ds max 3.1. To insure
a common comparison point, the OpenGL plug-in driver from Discreet was
used during tracing.
The models for this viewset came from the SPECapc 3ds
max 3.1 benchmark. Each model was measured with two different lighting
models to reflect a range of potential 3ds max users. The high-complexity
model uses five to seven positional lights as defined by the SPECapc
benchmark and reflects how a high-end user would work with 3ds max.
The medium-complexity lighting models uses two positional lights, a
more common lighting environment.
The viewset is based on a trace of the running application
and includes all the state changes found during normal 3ds max operation.
Immediate mode OpenGL calls are used to transfer data to the graphics
subsystem.
As with the SPECapc test, tests are weighted 1/3 smooth
shaded, 1/3 facet shaded, and 1/3 wireframe.
Test
|
Weight
|
Description
|
1
|
5.5
|
Juggler, smooth shaded, medium
complexity lighting.
|
2
|
5.5
|
Juggler, smooth shaded, high complexity
lighting.
|
3
|
5.5
|
Juggler, facet shaded, medium
complexity lighting.
|
4
|
5.5
|
Juggler, facet shaded, high complexity
lighting.
|
5
|
17.0
|
Juggler, wireframe
|
6
|
5.5
|
Architecture Scene, smooth shaded,
medium complexity lighting.
|
7
|
5.5
|
Architecture Scene, smooth shaded,
high complexity lighting.
|
8
|
5.5
|
Architecture Scene, facet shaded,
medium complexity lighting.
|
9
|
5.5
|
Architecture Scene, facet shaded,
high complexity lighting.
|
10
|
17.0
|
Architecture Scene, wireframe
|
11
|
5.5
|
Landscape Scene, smooth shaded,
medium complexity lighting.
|
12
|
5.5
|
Landscape Scene, smooth shaded,
high complexity lighting.
|
13
|
5.5
|
Landscape Scene, facet shaded,
medium complexity lighting.
|
14
|
5.5
|
Landscape Scene, facet, highcomplexity
lighting.
|
|