709000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 1 lines per BgnEnd, 3D, flat) Test Type LinesTest GLperf Script File Name BgnEnd.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 2 Day 23 Year 1998 Host CELSIUS2 Operating System Microsoft Windows NT Operating System Version Version 4.0 (Build 1381: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 5 Stepping 0 Host CPU Count unknown Host Memory Size 127 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor DIAMOND MULTIMEDIA SYSTEMS, INC. OpenGL Version 1.1 Fire Release 3.1 OpenGL Extensions GL_EXT_bgra GL_EXT_dimd_stereo OpenGL Renderer Fire GL 4000 (REALimage Technology) OpenGL Client Vendor DIAMOND MULTIMEDIA SYSTEMS, INC. OpenGL Client Version 1.1 Fire Release 3.1 OpenGL Client Extensions GL_EXT_bgra GL_EXT_dimd_stereo GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 8 Accum Red Size 0 Accum Green Size 0 Accum Blue Size 0 Accum Alpha Size 0 Depth Size 24 Stencil Size 4 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 600 Window Height 600 Screen Width 1280 Screen Height 1024 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 600 Scissor Height 600 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Border 0 Internal Texture Components 3 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Function GL_DECAL Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 10.000000 Objects Per Begin/End Structure 1 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_FLAT Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Line Width 1.000000 Line Stippling Enabled Off 777000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 2 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 2 794000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 3 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 3 812000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 4 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 4 820000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 5 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 5 826000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 6 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 6 829000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 7 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 7 835000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 8 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 8 835000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 9 lines per BgnEnd, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 9 835000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 10 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 10 839000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 11 lines per BgnEnd, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 11 841000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 12 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 12 841000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 13 lines per BgnEnd, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 13 843000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 14 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 14 842000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 15 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 15 843000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 17 lines per BgnEnd, 3D, flat) Number of Objects 1207 Objects Per Begin/End Structure 17 845000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 19 lines per BgnEnd, 3D, flat) Number of Objects 1216 Objects Per Begin/End Structure 19 848000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 21 lines per BgnEnd, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 21 849000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 23 lines per BgnEnd, 3D, flat) Number of Objects 1219 Objects Per Begin/End Structure 23 849000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 25 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 25 850000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 28 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 28 850000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 31 lines per BgnEnd, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 31 850000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 34 lines per BgnEnd, 3D, flat) Number of Objects 1224 Objects Per Begin/End Structure 34 852000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 37 lines per BgnEnd, 3D, flat) Number of Objects 1221 Objects Per Begin/End Structure 37 854000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 41 lines per BgnEnd, 3D, flat) Number of Objects 1230 Objects Per Begin/End Structure 41 852000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 45 lines per BgnEnd, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 45 856000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 50 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 50 855000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 55 lines per BgnEnd, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 55 854000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 61 lines per BgnEnd, 3D, flat) Number of Objects 1220 Objects Per Begin/End Structure 61 855000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 67 lines per BgnEnd, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 67 853000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 74 lines per BgnEnd, 3D, flat) Number of Objects 1258 Objects Per Begin/End Structure 74 858000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 81 lines per BgnEnd, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 81 856000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 89 lines per BgnEnd, 3D, flat) Number of Objects 1246 Objects Per Begin/End Structure 89 858000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 98 lines per BgnEnd, 3D, flat) Number of Objects 1274 Objects Per Begin/End Structure 98 858000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 108 lines per BgnEnd, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 108 862000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 119 lines per BgnEnd, 3D, flat) Number of Objects 1309 Objects Per Begin/End Structure 119 854000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 131 lines per BgnEnd, 3D, flat) Number of Objects 1310 Objects Per Begin/End Structure 131 865000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 144 lines per BgnEnd, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 144 861000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 158 lines per BgnEnd, 3D, flat) Number of Objects 1264 Objects Per Begin/End Structure 158 854000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 174 lines per BgnEnd, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 174 864000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 191 lines per BgnEnd, 3D, flat) Number of Objects 1337 Objects Per Begin/End Structure 191 862000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 210 lines per BgnEnd, 3D, flat) Number of Objects 1260 Objects Per Begin/End Structure 210 863000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 231 lines per BgnEnd, 3D, flat) Number of Objects 1386 Objects Per Begin/End Structure 231 851000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 254 lines per BgnEnd, 3D, flat) Number of Objects 1270 Objects Per Begin/End Structure 254 857000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 279 lines per BgnEnd, 3D, flat) Number of Objects 1395 Objects Per Begin/End Structure 279 863000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 307 lines per BgnEnd, 3D, flat) Number of Objects 1228 Objects Per Begin/End Structure 307 861000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 338 lines per BgnEnd, 3D, flat) Number of Objects 1352 Objects Per Begin/End Structure 338 862000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 372 lines per BgnEnd, 3D, flat) Number of Objects 1488 Objects Per Begin/End Structure 372 864000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 409 lines per BgnEnd, 3D, flat) Number of Objects 1227 Objects Per Begin/End Structure 409 864000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 450 lines per BgnEnd, 3D, flat) Number of Objects 1350 Objects Per Begin/End Structure 450 865000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 495 lines per BgnEnd, 3D, flat) Number of Objects 1485 Objects Per Begin/End Structure 495 714000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 1 lines per BgnEnd, 3D, flat) Execute Mode CallList Number of Objects 1200 Objects Per Begin/End Structure 1 851000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 2 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 2 895000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 3 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 3 913000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 4 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 4 934000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 5 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 5 943000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 6 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 6 953000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 7 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 7 957000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 8 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 8 964000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 9 lines per BgnEnd, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 9 967000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 10 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 10 969000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 11 lines per BgnEnd, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 11 975000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 12 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 12 974000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 13 lines per BgnEnd, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 13 980000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 14 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 14 978000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 15 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 15 982000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 17 lines per BgnEnd, 3D, flat) Number of Objects 1207 Objects Per Begin/End Structure 17 982000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 19 lines per BgnEnd, 3D, flat) Number of Objects 1216 Objects Per Begin/End Structure 19 986000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 21 lines per BgnEnd, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 21 988000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 23 lines per BgnEnd, 3D, flat) Number of Objects 1219 Objects Per Begin/End Structure 23 990000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 25 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 25 993000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 28 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 28 994000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 31 lines per BgnEnd, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 31 994000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 34 lines per BgnEnd, 3D, flat) Number of Objects 1224 Objects Per Begin/End Structure 34 994000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 37 lines per BgnEnd, 3D, flat) Number of Objects 1221 Objects Per Begin/End Structure 37 997000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 41 lines per BgnEnd, 3D, flat) Number of Objects 1230 Objects Per Begin/End Structure 41 996000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 45 lines per BgnEnd, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 45 1000000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 50 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 50 1000000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 55 lines per BgnEnd, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 55 1000000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 61 lines per BgnEnd, 3D, flat) Number of Objects 1220 Objects Per Begin/End Structure 61 999000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 67 lines per BgnEnd, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 67 1000000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 74 lines per BgnEnd, 3D, flat) Number of Objects 1258 Objects Per Begin/End Structure 74 1010000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 81 lines per BgnEnd, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 81 998000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 89 lines per BgnEnd, 3D, flat) Number of Objects 1246 Objects Per Begin/End Structure 89 1000000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 98 lines per BgnEnd, 3D, flat) Number of Objects 1274 Objects Per Begin/End Structure 98 1000000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 108 lines per BgnEnd, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 108 1010000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 119 lines per BgnEnd, 3D, flat) Number of Objects 1309 Objects Per Begin/End Structure 119 1000000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 131 lines per BgnEnd, 3D, flat) Number of Objects 1310 Objects Per Begin/End Structure 131 1010000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 144 lines per BgnEnd, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 144 1000000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 158 lines per BgnEnd, 3D, flat) Number of Objects 1264 Objects Per Begin/End Structure 158 1000000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 174 lines per BgnEnd, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 174 1010000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 191 lines per BgnEnd, 3D, flat) Number of Objects 1337 Objects Per Begin/End Structure 191 1010000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 210 lines per BgnEnd, 3D, flat) Number of Objects 1260 Objects Per Begin/End Structure 210 1010000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 231 lines per BgnEnd, 3D, flat) Number of Objects 1386 Objects Per Begin/End Structure 231 998000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 254 lines per BgnEnd, 3D, flat) Number of Objects 1270 Objects Per Begin/End Structure 254 1010000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 279 lines per BgnEnd, 3D, flat) Number of Objects 1395 Objects Per Begin/End Structure 279 1010000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 307 lines per BgnEnd, 3D, flat) Number of Objects 1228 Objects Per Begin/End Structure 307 1010000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 338 lines per BgnEnd, 3D, flat) Number of Objects 1352 Objects Per Begin/End Structure 338 1010000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 372 lines per BgnEnd, 3D, flat) Number of Objects 1488 Objects Per Begin/End Structure 372 1010000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 409 lines per BgnEnd, 3D, flat) Number of Objects 1227 Objects Per Begin/End Structure 409 1010000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 450 lines per BgnEnd, 3D, flat) Number of Objects 1350 Objects Per Begin/End Structure 450 1010000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 495 lines per BgnEnd, 3D, flat) Number of Objects 1485 Objects Per Begin/End Structure 495 569000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 1 lines per strip, 3D, flat) Test Type LineStripTest GLperf Script File Name BgnEnd.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 2 Day 23 Year 1998 Host CELSIUS2 Operating System Microsoft Windows NT Operating System Version Version 4.0 (Build 1381: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 5 Stepping 0 Host CPU Count unknown Host Memory Size 127 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor DIAMOND MULTIMEDIA SYSTEMS, INC. OpenGL Version 1.1 Fire Release 3.1 OpenGL Extensions GL_EXT_bgra GL_EXT_dimd_stereo OpenGL Renderer Fire GL 4000 (REALimage Technology) OpenGL Client Vendor DIAMOND MULTIMEDIA SYSTEMS, INC. OpenGL Client Version 1.1 Fire Release 3.1 OpenGL Client Extensions GL_EXT_bgra GL_EXT_dimd_stereo GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 8 Accum Red Size 0 Accum Green Size 0 Accum Blue Size 0 Accum Alpha Size 0 Depth Size 24 Stencil Size 4 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 600 Window Height 600 Screen Width 1280 Screen Height 1024 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 600 Scissor Height 600 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Border 0 Internal Texture Components 3 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Function GL_DECAL Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 10.000000 Objects Per Begin/End Structure 1 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_FLAT Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Line Width 1.000000 Line Stippling Enabled Off 791000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 2 lines per strip, 3D, flat) Objects Per Begin/End Structure 2 913000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 3 lines per strip, 3D, flat) Objects Per Begin/End Structure 3 975000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 4 lines per strip, 3D, flat) Objects Per Begin/End Structure 4 1040000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 5 lines per strip, 3D, flat) Objects Per Begin/End Structure 5 1070000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 6 lines per strip, 3D, flat) Objects Per Begin/End Structure 6 1110000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 7 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 7 1130000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 8 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 8 1150000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 9 lines per strip, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 9 1160000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 10 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 10 1180000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 11 lines per strip, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 11 1190000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 12 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 12 1200000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 13 lines per strip, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 13 1210000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 14 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 14 1210000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 15 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 15 1230000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 17 lines per strip, 3D, flat) Number of Objects 1207 Objects Per Begin/End Structure 17 1240000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 19 lines per strip, 3D, flat) Number of Objects 1216 Objects Per Begin/End Structure 19 1250000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 21 lines per strip, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 21 1250000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 23 lines per strip, 3D, flat) Number of Objects 1219 Objects Per Begin/End Structure 23 1260000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 25 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 25 1260000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 28 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 28 1270000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 31 lines per strip, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 31 1270000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 34 lines per strip, 3D, flat) Number of Objects 1224 Objects Per Begin/End Structure 34 1280000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 37 lines per strip, 3D, flat) Number of Objects 1221 Objects Per Begin/End Structure 37 1290000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 41 lines per strip, 3D, flat) Number of Objects 1230 Objects Per Begin/End Structure 41 1290000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 45 lines per strip, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 45 1290000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 50 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 50 1300000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 55 lines per strip, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 55 1300000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 61 lines per strip, 3D, flat) Number of Objects 1220 Objects Per Begin/End Structure 61 1300000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 67 lines per strip, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 67 1300000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 74 lines per strip, 3D, flat) Number of Objects 1258 Objects Per Begin/End Structure 74 1300000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 81 lines per strip, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 81 1320000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 89 lines per strip, 3D, flat) Number of Objects 1246 Objects Per Begin/End Structure 89 1310000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 98 lines per strip, 3D, flat) Number of Objects 1274 Objects Per Begin/End Structure 98 1300000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 108 lines per strip, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 108 1320000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 119 lines per strip, 3D, flat) Number of Objects 1309 Objects Per Begin/End Structure 119 1310000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 131 lines per strip, 3D, flat) Number of Objects 1310 Objects Per Begin/End Structure 131 1320000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 144 lines per strip, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 144 1320000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 158 lines per strip, 3D, flat) Number of Objects 1264 Objects Per Begin/End Structure 158 1320000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 174 lines per strip, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 174 1330000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 191 lines per strip, 3D, flat) Number of Objects 1337 Objects Per Begin/End Structure 191 1330000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 210 lines per strip, 3D, flat) Number of Objects 1260 Objects Per Begin/End Structure 210 1320000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 231 lines per strip, 3D, flat) Number of Objects 1386 Objects Per Begin/End Structure 231 1330000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 254 lines per strip, 3D, flat) Number of Objects 1270 Objects Per Begin/End Structure 254 1320000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 279 lines per strip, 3D, flat) Number of Objects 1395 Objects Per Begin/End Structure 279 1330000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 307 lines per strip, 3D, flat) Number of Objects 1228 Objects Per Begin/End Structure 307 1310000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 338 lines per strip, 3D, flat) Number of Objects 1352 Objects Per Begin/End Structure 338 1330000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 372 lines per strip, 3D, flat) Number of Objects 1488 Objects Per Begin/End Structure 372 1330000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 409 lines per strip, 3D, flat) Number of Objects 1227 Objects Per Begin/End Structure 409 1330000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 450 lines per strip, 3D, flat) Number of Objects 1350 Objects Per Begin/End Structure 450 1340000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 495 lines per strip, 3D, flat) Number of Objects 1485 Objects Per Begin/End Structure 495 573000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 1 lines per strip, 3D, flat) Execute Mode CallList Number of Objects 1200 Objects Per Begin/End Structure 1 838000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 2 lines per strip, 3D, flat) Objects Per Begin/End Structure 2 1230000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 3 lines per strip, 3D, flat) Objects Per Begin/End Structure 3 1390000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 4 lines per strip, 3D, flat) Objects Per Begin/End Structure 4 1490000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 5 lines per strip, 3D, flat) Objects Per Begin/End Structure 5 1590000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 6 lines per strip, 3D, flat) Objects Per Begin/End Structure 6 1660000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 7 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 7 1720000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 8 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 8 1760000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 9 lines per strip, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 9 1800000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 10 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 10 1830000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 11 lines per strip, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 11 1860000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 12 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 12 1880000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 13 lines per strip, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 13 1900000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 14 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 14 1920000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 15 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 15 1950000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 17 lines per strip, 3D, flat) Number of Objects 1207 Objects Per Begin/End Structure 17 1980000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 19 lines per strip, 3D, flat) Number of Objects 1216 Objects Per Begin/End Structure 19 2000000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 21 lines per strip, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 21 2020000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 23 lines per strip, 3D, flat) Number of Objects 1219 Objects Per Begin/End Structure 23 2030000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 25 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 25 2050000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 28 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 28 2070000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 31 lines per strip, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 31 2080000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 34 lines per strip, 3D, flat) Number of Objects 1224 Objects Per Begin/End Structure 34 2090000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 37 lines per strip, 3D, flat) Number of Objects 1221 Objects Per Begin/End Structure 37 2100000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 41 lines per strip, 3D, flat) Number of Objects 1230 Objects Per Begin/End Structure 41 2110000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 45 lines per strip, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 45 2120000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 50 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 50 2130000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 55 lines per strip, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 55 2140000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 61 lines per strip, 3D, flat) Number of Objects 1220 Objects Per Begin/End Structure 61 2150000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 67 lines per strip, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 67 2140000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 74 lines per strip, 3D, flat) Number of Objects 1258 Objects Per Begin/End Structure 74 2150000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 81 lines per strip, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 81 2170000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 89 lines per strip, 3D, flat) Number of Objects 1246 Objects Per Begin/End Structure 89 2170000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 98 lines per strip, 3D, flat) Number of Objects 1274 Objects Per Begin/End Structure 98 2170000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 108 lines per strip, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 108 2170000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 119 lines per strip, 3D, flat) Number of Objects 1309 Objects Per Begin/End Structure 119 2180000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 131 lines per strip, 3D, flat) Number of Objects 1310 Objects Per Begin/End Structure 131 2180000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 144 lines per strip, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 144 2180000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 158 lines per strip, 3D, flat) Number of Objects 1264 Objects Per Begin/End Structure 158 2060000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 174 lines per strip, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 174 2180000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 191 lines per strip, 3D, flat) Number of Objects 1337 Objects Per Begin/End Structure 191 2050000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 210 lines per strip, 3D, flat) Number of Objects 1260 Objects Per Begin/End Structure 210 2190000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 231 lines per strip, 3D, flat) Number of Objects 1386 Objects Per Begin/End Structure 231 2020000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 254 lines per strip, 3D, flat) Number of Objects 1270 Objects Per Begin/End Structure 254 2090000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 279 lines per strip, 3D, flat) Number of Objects 1395 Objects Per Begin/End Structure 279 2180000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 307 lines per strip, 3D, flat) Number of Objects 1228 Objects Per Begin/End Structure 307 2000000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 338 lines per strip, 3D, flat) Number of Objects 1352 Objects Per Begin/End Structure 338 2010000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 372 lines per strip, 3D, flat) Number of Objects 1488 Objects Per Begin/End Structure 372 2160000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 409 lines per strip, 3D, flat) Number of Objects 1227 Objects Per Begin/End Structure 409 1810000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 450 lines per strip, 3D, flat) Number of Objects 1350 Objects Per Begin/End Structure 450 1920000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 495 lines per strip, 3D, flat) Number of Objects 1485 Objects Per Begin/End Structure 495 289000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 1 tris per strip, 3D, smooth, 1 inf light) Test Type TriangleStripTest GLperf Script File Name BgnEnd.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 2 Day 23 Year 1998 Host CELSIUS2 Operating System Microsoft Windows NT Operating System Version Version 4.0 (Build 1381: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 5 Stepping 0 Host CPU Count unknown Host Memory Size 127 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor DIAMOND MULTIMEDIA SYSTEMS, INC. OpenGL Version 1.1 Fire Release 3.1 OpenGL Extensions GL_EXT_bgra GL_EXT_dimd_stereo OpenGL Renderer Fire GL 4000 (REALimage Technology) OpenGL Client Vendor DIAMOND MULTIMEDIA SYSTEMS, INC. OpenGL Client Version 1.1 Fire Release 3.1 OpenGL Client Extensions GL_EXT_bgra GL_EXT_dimd_stereo GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 8 Accum Red Size 0 Accum Green Size 0 Accum Blue Size 0 Accum Alpha Size 0 Depth Size 24 Stencil Size 4 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 600 Window Height 600 Screen Width 1280 Screen Height 1024 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 600 Scissor Height 600 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Border 0 Internal Texture Components 3 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Function GL_DECAL Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function GL_LEQUAL Depth Mask On Blend Enabled Off Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 25.000000 Objects Per Begin/End Structure 1 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data PerVertex Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_SMOOTH Number of Local Lights 0 Number of Infinite Lights 1 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Aspect 1.000000 Polygon Rasterization Mode/Front Side GL_FILL Polygon Rasterization Mode/Back Side GL_FILL Polygon Stippling Enabled Off Two Sided Lighting Off Cull Face Mode Off Fraction of Polygons Facing Front 1.000000 Fraction of Polygons Facing Back 0.000000 Twists Per Triangle Strip 0 442000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 2 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 2 532000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 3 599000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 4 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 4 638000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 5 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 5 680000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 6 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 6 709000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 7 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 7 725000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 8 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 8 751000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 9 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 9 768000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 10 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 10 773000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 11 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 11 792000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 12 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 12 797000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 13 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 13 804000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 14 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 14 818000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 15 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 15 825000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 17 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1207 Objects Per Begin/End Structure 17 838000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 19 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1216 Objects Per Begin/End Structure 19 852000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 21 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 21 856000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 23 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1219 Objects Per Begin/End Structure 23 861000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 25 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 25 868000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 28 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 28 872000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 31 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 31 898000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 34 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1224 Objects Per Begin/End Structure 34 897000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 37 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1221 Objects Per Begin/End Structure 37 902000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 41 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1230 Objects Per Begin/End Structure 41 907000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 45 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 45 908000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 50 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 50 914000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 55 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 55 920000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 61 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1220 Objects Per Begin/End Structure 61 910000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 67 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 67 947000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 74 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1258 Objects Per Begin/End Structure 74 923000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 81 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 81 914000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 89 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1246 Objects Per Begin/End Structure 89 912000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 98 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1274 Objects Per Begin/End Structure 98 916000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 108 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 108 911000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 119 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1309 Objects Per Begin/End Structure 119 907000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 131 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1310 Objects Per Begin/End Structure 131 920000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 144 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 144 908000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 158 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1264 Objects Per Begin/End Structure 158 935000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 174 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 174 937000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 191 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1337 Objects Per Begin/End Structure 191 923000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 210 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1260 Objects Per Begin/End Structure 210 937000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 231 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1386 Objects Per Begin/End Structure 231 922000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 254 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1270 Objects Per Begin/End Structure 254 971000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 279 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1395 Objects Per Begin/End Structure 279 926000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 307 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1228 Objects Per Begin/End Structure 307 931000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 338 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1352 Objects Per Begin/End Structure 338 944000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 372 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1488 Objects Per Begin/End Structure 372 981000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 409 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1227 Objects Per Begin/End Structure 409 984000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 450 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1350 Objects Per Begin/End Structure 450 929000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 495 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1485 Objects Per Begin/End Structure 495 317000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 1 tris per strip, 3D, smooth, 1 inf light) Execute Mode CallList Number of Objects 1200 Objects Per Begin/End Structure 1 509000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 2 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 2 619000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 3 699000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 4 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 4 749000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 5 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 5 794000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 6 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 6 826000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 7 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 7 853000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 8 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 8 879000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 9 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 9 899000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 10 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 10 908000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 11 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 11 935000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 12 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 12 939000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 13 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 13 949000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 14 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 14 965000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 15 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 15 974000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 17 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1207 Objects Per Begin/End Structure 17 989000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 19 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1216 Objects Per Begin/End Structure 19 1000000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 21 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 21 1010000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 23 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1219 Objects Per Begin/End Structure 23 1010000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 25 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 25 1020000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 28 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 28 1030000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 31 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 31 1060000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 34 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1224 Objects Per Begin/End Structure 34 1060000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 37 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1221 Objects Per Begin/End Structure 37 1070000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 41 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1230 Objects Per Begin/End Structure 41 1070000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 45 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 45 1070000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 50 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 50 1080000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 55 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 55 1090000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 61 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1220 Objects Per Begin/End Structure 61 1080000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 67 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 67 1120000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 74 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1258 Objects Per Begin/End Structure 74 1090000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 81 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 81 1080000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 89 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1246 Objects Per Begin/End Structure 89 1080000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 98 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1274 Objects Per Begin/End Structure 98 1080000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 108 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 108 1080000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 119 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1309 Objects Per Begin/End Structure 119 1070000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 131 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1310 Objects Per Begin/End Structure 131 1080000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 144 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 144 1070000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 158 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1264 Objects Per Begin/End Structure 158 1100000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 174 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 174 1110000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 191 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1337 Objects Per Begin/End Structure 191 1090000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 210 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1260 Objects Per Begin/End Structure 210 1110000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 231 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1386 Objects Per Begin/End Structure 231 1090000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 254 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1270 Objects Per Begin/End Structure 254 1160000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 279 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1395 Objects Per Begin/End Structure 279 1090000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 307 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1228 Objects Per Begin/End Structure 307 1100000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 338 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1352 Objects Per Begin/End Structure 338 1120000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 372 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1488 Objects Per Begin/End Structure 372 1170000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 409 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1227 Objects Per Begin/End Structure 409 1170000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 450 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1350 Objects Per Begin/End Structure 450 1100000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 495 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1485 Objects Per Begin/End Structure 495 221000 Quads per second -- Quads (Immediate, RGB, Z, 1 quads per BgnEnd, 3D, smooth, 1 inf light) Test Type QuadsTest GLperf Script File Name BgnEnd.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 2 Day 23 Year 1998 Host CELSIUS2 Operating System Microsoft Windows NT Operating System Version Version 4.0 (Build 1381: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 5 Stepping 0 Host CPU Count unknown Host Memory Size 127 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor DIAMOND MULTIMEDIA SYSTEMS, INC. OpenGL Version 1.1 Fire Release 3.1 OpenGL Extensions GL_EXT_bgra GL_EXT_dimd_stereo OpenGL Renderer Fire GL 4000 (REALimage Technology) OpenGL Client Vendor DIAMOND MULTIMEDIA SYSTEMS, INC. OpenGL Client Version 1.1 Fire Release 3.1 OpenGL Client Extensions GL_EXT_bgra GL_EXT_dimd_stereo GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 8 Accum Red Size 0 Accum Green Size 0 Accum Blue Size 0 Accum Alpha Size 0 Depth Size 24 Stencil Size 4 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 600 Window Height 600 Screen Width 1280 Screen Height 1024 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 600 Scissor Height 600 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Border 0 Internal Texture Components 3 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Function GL_DECAL Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function GL_LEQUAL Depth Mask On Blend Enabled Off Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 50.000000 Objects Per Begin/End Structure 1 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data PerVertex Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_SMOOTH Number of Local Lights 0 Number of Infinite Lights 1 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Aspect 1.000000 Polygon Rasterization Mode/Front Side GL_FILL Polygon Rasterization Mode/Back Side GL_FILL Polygon Stippling Enabled Off Two Sided Lighting Off Cull Face Mode Off Fraction of Polygons Facing Front 1.000000 Fraction of Polygons Facing Back 0.000000 227000 Quads per second -- Quads (Immediate, RGB, Z, 2 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 2 230000 Quads per second -- Quads (Immediate, RGB, Z, 3 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 3 231000 Quads per second -- Quads (Immediate, RGB, Z, 4 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 4 232000 Quads per second -- Quads (Immediate, RGB, Z, 5 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 5 232000 Quads per second -- Quads (Immediate, RGB, Z, 6 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 6 233000 Quads per second -- Quads (Immediate, RGB, Z, 7 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 7 233000 Quads per second -- Quads (Immediate, RGB, Z, 8 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 8 233000 Quads per second -- Quads (Immediate, RGB, Z, 9 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 9 234000 Quads per second -- Quads (Immediate, RGB, Z, 10 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 10 234000 Quads per second -- Quads (Immediate, RGB, Z, 11 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 11 234000 Quads per second -- Quads (Immediate, RGB, Z, 12 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 12 234000 Quads per second -- Quads (Immediate, RGB, Z, 13 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 13 234000 Quads per second -- Quads (Immediate, RGB, Z, 14 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 14 234000 Quads per second -- Quads (Immediate, RGB, Z, 15 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 15 235000 Quads per second -- Quads (Immediate, RGB, Z, 17 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1207 Objects Per Begin/End Structure 17 234000 Quads per second -- Quads (Immediate, RGB, Z, 19 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1216 Objects Per Begin/End Structure 19 234000 Quads per second -- Quads (Immediate, RGB, Z, 21 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 21 235000 Quads per second -- Quads (Immediate, RGB, Z, 23 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1219 Objects Per Begin/End Structure 23 235000 Quads per second -- Quads (Immediate, RGB, Z, 25 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 25 235000 Quads per second -- Quads (Immediate, RGB, Z, 28 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 28 236000 Quads per second -- Quads (Immediate, RGB, Z, 31 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 31 235000 Quads per second -- Quads (Immediate, RGB, Z, 34 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1224 Objects Per Begin/End Structure 34 236000 Quads per second -- Quads (Immediate, RGB, Z, 37 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1221 Objects Per Begin/End Structure 37 234000 Quads per second -- Quads (Immediate, RGB, Z, 41 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1230 Objects Per Begin/End Structure 41 236000 Quads per second -- Quads (Immediate, RGB, Z, 45 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 45 235000 Quads per second -- Quads (Immediate, RGB, Z, 50 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 50 234000 Quads per second -- Quads (Immediate, RGB, Z, 55 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 55 236000 Quads per second -- Quads (Immediate, RGB, Z, 61 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1220 Objects Per Begin/End Structure 61 236000 Quads per second -- Quads (Immediate, RGB, Z, 67 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 67 236000 Quads per second -- Quads (Immediate, RGB, Z, 74 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1258 Objects Per Begin/End Structure 74 235000 Quads per second -- Quads (Immediate, RGB, Z, 81 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 81 236000 Quads per second -- Quads (Immediate, RGB, Z, 89 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1246 Objects Per Begin/End Structure 89 236000 Quads per second -- Quads (Immediate, RGB, Z, 98 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1274 Objects Per Begin/End Structure 98 236000 Quads per second -- Quads (Immediate, RGB, Z, 108 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 108 236000 Quads per second -- Quads (Immediate, RGB, Z, 119 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1309 Objects Per Begin/End Structure 119 236000 Quads per second -- Quads (Immediate, RGB, Z, 131 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1310 Objects Per Begin/End Structure 131 236000 Quads per second -- Quads (Immediate, RGB, Z, 144 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 144 236000 Quads per second -- Quads (Immediate, RGB, Z, 158 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1264 Objects Per Begin/End Structure 158 235000 Quads per second -- Quads (Immediate, RGB, Z, 174 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 174 237000 Quads per second -- Quads (Immediate, RGB, Z, 191 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1337 Objects Per Begin/End Structure 191 236000 Quads per second -- Quads (Immediate, RGB, Z, 210 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1260 Objects Per Begin/End Structure 210 237000 Quads per second -- Quads (Immediate, RGB, Z, 231 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1386 Objects Per Begin/End Structure 231 237000 Quads per second -- Quads (Immediate, RGB, Z, 254 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1270 Objects Per Begin/End Structure 254 237000 Quads per second -- Quads (Immediate, RGB, Z, 279 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1395 Objects Per Begin/End Structure 279 237000 Quads per second -- Quads (Immediate, RGB, Z, 307 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1228 Objects Per Begin/End Structure 307 237000 Quads per second -- Quads (Immediate, RGB, Z, 338 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1352 Objects Per Begin/End Structure 338 237000 Quads per second -- Quads (Immediate, RGB, Z, 372 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1488 Objects Per Begin/End Structure 372 237000 Quads per second -- Quads (Immediate, RGB, Z, 409 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1227 Objects Per Begin/End Structure 409 237000 Quads per second -- Quads (Immediate, RGB, Z, 450 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1350 Objects Per Begin/End Structure 450 237000 Quads per second -- Quads (Immediate, RGB, Z, 495 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1485 Objects Per Begin/End Structure 495 254000 Quads per second -- Quads (CallList, RGB, Z, 1 quads per BgnEnd, 3D, smooth, 1 inf light) Execute Mode CallList Number of Objects 1200 Objects Per Begin/End Structure 1 265000 Quads per second -- Quads (CallList, RGB, Z, 2 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 2 269000 Quads per second -- Quads (CallList, RGB, Z, 3 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 3 271000 Quads per second -- Quads (CallList, RGB, Z, 4 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 4 273000 Quads per second -- Quads (CallList, RGB, Z, 5 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 5 273000 Quads per second -- Quads (CallList, RGB, Z, 6 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 6 274000 Quads per second -- Quads (CallList, RGB, Z, 7 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 7 275000 Quads per second -- Quads (CallList, RGB, Z, 8 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 8 275000 Quads per second -- Quads (CallList, RGB, Z, 9 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 9 275000 Quads per second -- Quads (CallList, RGB, Z, 10 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 10 276000 Quads per second -- Quads (CallList, RGB, Z, 11 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 11 276000 Quads per second -- Quads (CallList, RGB, Z, 12 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 12 276000 Quads per second -- Quads (CallList, RGB, Z, 13 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 13 276000 Quads per second -- Quads (CallList, RGB, Z, 14 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 14 276000 Quads per second -- Quads (CallList, RGB, Z, 15 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 15 276000 Quads per second -- Quads (CallList, RGB, Z, 17 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1207 Objects Per Begin/End Structure 17 277000 Quads per second -- Quads (CallList, RGB, Z, 19 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1216 Objects Per Begin/End Structure 19 276000 Quads per second -- Quads (CallList, RGB, Z, 21 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 21 278000 Quads per second -- Quads (CallList, RGB, Z, 23 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1219 Objects Per Begin/End Structure 23 277000 Quads per second -- Quads (CallList, RGB, Z, 25 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 25 277000 Quads per second -- Quads (CallList, RGB, Z, 28 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 28 278000 Quads per second -- Quads (CallList, RGB, Z, 31 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 31 276000 Quads per second -- Quads (CallList, RGB, Z, 34 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1224 Objects Per Begin/End Structure 34 278000 Quads per second -- Quads (CallList, RGB, Z, 37 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1221 Objects Per Begin/End Structure 37 276000 Quads per second -- Quads (CallList, RGB, Z, 41 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1230 Objects Per Begin/End Structure 41 278000 Quads per second -- Quads (CallList, RGB, Z, 45 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 45 278000 Quads per second -- Quads (CallList, RGB, Z, 50 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 50 276000 Quads per second -- Quads (CallList, RGB, Z, 55 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 55 278000 Quads per second -- Quads (CallList, RGB, Z, 61 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1220 Objects Per Begin/End Structure 61 279000 Quads per second -- Quads (CallList, RGB, Z, 67 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 67 278000 Quads per second -- Quads (CallList, RGB, Z, 74 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1258 Objects Per Begin/End Structure 74 277000 Quads per second -- Quads (CallList, RGB, Z, 81 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 81 277000 Quads per second -- Quads (CallList, RGB, Z, 89 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1246 Objects Per Begin/End Structure 89 279000 Quads per second -- Quads (CallList, RGB, Z, 98 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1274 Objects Per Begin/End Structure 98 279000 Quads per second -- Quads (CallList, RGB, Z, 108 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 108 278000 Quads per second -- Quads (CallList, RGB, Z, 119 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1309 Objects Per Begin/End Structure 119 279000 Quads per second -- Quads (CallList, RGB, Z, 131 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1310 Objects Per Begin/End Structure 131 279000 Quads per second -- Quads (CallList, RGB, Z, 144 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 144 279000 Quads per second -- Quads (CallList, RGB, Z, 158 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1264 Objects Per Begin/End Structure 158 278000 Quads per second -- Quads (CallList, RGB, Z, 174 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 174 279000 Quads per second -- Quads (CallList, RGB, Z, 191 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1337 Objects Per Begin/End Structure 191 280000 Quads per second -- Quads (CallList, RGB, Z, 210 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1260 Objects Per Begin/End Structure 210 280000 Quads per second -- Quads (CallList, RGB, Z, 231 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1386 Objects Per Begin/End Structure 231 280000 Quads per second -- Quads (CallList, RGB, Z, 254 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1270 Objects Per Begin/End Structure 254 281000 Quads per second -- Quads (CallList, RGB, Z, 279 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1395 Objects Per Begin/End Structure 279 280000 Quads per second -- Quads (CallList, RGB, Z, 307 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1228 Objects Per Begin/End Structure 307 281000 Quads per second -- Quads (CallList, RGB, Z, 338 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1352 Objects Per Begin/End Structure 338 279000 Quads per second -- Quads (CallList, RGB, Z, 372 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1488 Objects Per Begin/End Structure 372 280000 Quads per second -- Quads (CallList, RGB, Z, 409 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1227 Objects Per Begin/End Structure 409 280000 Quads per second -- Quads (CallList, RGB, Z, 450 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1350 Objects Per Begin/End Structure 450 280000 Quads per second -- Quads (CallList, RGB, Z, 495 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1485 Objects Per Begin/End Structure 495