676000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3D, smooth, 0 inf lights) Test Type TriangleStripTest GLperf Script File Name Light.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 7 Day 1 Year 1997 Host o2perf2 Operating System IRIX Operating System Version 6.3 12161207 Host Vendor SGI Host Model IP32 Host CPU 196 MHz R10000 Host CPU Count 1 Host Memory Size 64 Host Primary Cache Size 32/32 (D/I) Host Secondary Cache Size 1024 (D+I) Window System X11R5 Driver Version N/A OpenGL Vendor SGI OpenGL Version 1.0 Irix 6.3 OpenGL Extensions GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_convolution GL_EXT_copy_texture GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_object GL_EXT_vertex_array GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_texture_edge_clamp GL_SGIX_interlace GL_SGIX_texture_scale_bias OpenGL Renderer CRIME OpenGL Client Vendor SGI OpenGL Client Version 1.1 Irix 6.3 OpenGL Client Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_dm_pbuffer GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_video_resize GLX_SGIX_video_source GLU Version 1.2 Irix 6.1 GLU Extensions Direct Rendering True Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 5 Green Size 5 Blue Size 5 Alpha Size 0 Accum Red Size 16 Accum Green Size 16 Accum Blue Size 16 Accum Alpha Size 16 Depth Size 24 Stencil Size 8 Auxiliary Buffer Count 0 Multisample Buffer Count 0 Multisamples Per Pixel 0 Frame BufferLevel 0 Visual ID 0x2f Visual Class TrueColor Window Width 384 Window Height 384 Screen Width 1280 Screen Height 1024 Display :0.0 OpenGL Server Vendor SGI OpenGL Server Version 1.1 Irix 6.3 OpenGL Server Extensions 1.1 Irix 6.3 GLX Server Version 1.1 GLX Server Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_dm_pbuffer GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_video_resize GLX_SGIX_video_source Screen Number 0 Shared Memory Connection False Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 384 Scissor Height 384 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Depth 64 Texture Extent 1 Texture Border 0 Internal Texture Components 3 Texture Component Selected 0 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Wrap R GL_REPEAT Texture Wrap Q GL_REPEAT Post Texture Filter Red Scale Factor 1.000000 Post Texture Filter Red Bias Factor 0.000000 Post Texture Filter Green Scale Factor 1.000000 Post Texture Filter Green Bias Factor 0.000000 Post Texture Filter Blue Scale Factor 1.000000 Post Texture Filter Blue Bias Factor 0.000000 Post Texture Filter Alpha Scale Factor 1.000000 Post Texture Filter Alpha Bias Factor 0.000000 Texture Color Table Enabled False Texture Color Table Width 256 Texture Color Table Internal Format GL_RGBA8_EXT Texture Function GL_DECAL Detail Texture Width 256 Detail Texture Height 256 Detail Texture Level 4 Detail Texture Mode GL_ADD Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function GL_LEQUAL Depth Mask On Blend Enabled Off Blend Equation GL_FUNC_ADD_EXT Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Multisample Antialiasing Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 25.000000 Objects Per Begin/End Structure 120 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data PerVertex Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_SMOOTH Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Aspect 1.000000 Polygon Rasterization Mode/Front Side GL_FILL Polygon Rasterization Mode/Back Side GL_FILL Polygon Stippling Enabled Off Two Sided Lighting Off Cull Face Mode Off Fraction of Polygons Facing Front 1.000000 Fraction of Polygons Facing Back 0.000000 Twists Per Triangle Strip 0 504000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3D, smooth, 1 inf lights) Number of Infinite Lights 1 461000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3D, smooth, 2 inf lights) Number of Infinite Lights 2 429000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3D, smooth, 3 inf lights) Number of Infinite Lights 3 403000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3D, smooth, 4 inf lights) Number of Infinite Lights 4 378000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3D, smooth, 5 inf lights) Number of Infinite Lights 5 357000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3D, smooth, 6 inf lights) Number of Infinite Lights 6 340000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3D, smooth, 7 inf lights) Number of Infinite Lights 7 322000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3D, smooth, 8 inf lights) Number of Infinite Lights 8 682000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3D, smooth, 0 inf lights) Execute Mode CallList Number of Infinite Lights 0 508000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3D, smooth, 1 inf lights) Number of Infinite Lights 1 467000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3D, smooth, 2 inf lights) Number of Infinite Lights 2 434000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3D, smooth, 3 inf lights) Number of Infinite Lights 3 405000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3D, smooth, 4 inf lights) Number of Infinite Lights 4 382000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3D, smooth, 5 inf lights) Number of Infinite Lights 5 360000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3D, smooth, 6 inf lights) Number of Infinite Lights 6 342000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3D, smooth, 7 inf lights) Number of Infinite Lights 7 324000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3D, smooth, 8 inf lights) Number of Infinite Lights 8 213000 Quads per second -- Quads (Immediate, RGB, Z, 3D, smooth, 0 inf lights) Test Type QuadsTest GLperf Script File Name Light.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 7 Day 1 Year 1997 Host o2perf2 Operating System IRIX Operating System Version 6.3 12161207 Host Vendor SGI Host Model IP32 Host CPU 196 MHz R10000 Host CPU Count 1 Host Memory Size 64 Host Primary Cache Size 32/32 (D/I) Host Secondary Cache Size 1024 (D+I) Window System X11R5 Driver Version N/A OpenGL Vendor SGI OpenGL Version 1.0 Irix 6.3 OpenGL Extensions GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_convolution GL_EXT_copy_texture GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_object GL_EXT_vertex_array GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_texture_edge_clamp GL_SGIX_interlace GL_SGIX_texture_scale_bias OpenGL Renderer CRIME OpenGL Client Vendor SGI OpenGL Client Version 1.1 Irix 6.3 OpenGL Client Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_dm_pbuffer GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_video_resize GLX_SGIX_video_source GLU Version 1.2 Irix 6.1 GLU Extensions Direct Rendering True Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 5 Green Size 5 Blue Size 5 Alpha Size 0 Accum Red Size 16 Accum Green Size 16 Accum Blue Size 16 Accum Alpha Size 16 Depth Size 24 Stencil Size 8 Auxiliary Buffer Count 0 Multisample Buffer Count 0 Multisamples Per Pixel 0 Frame BufferLevel 0 Visual ID 0x2f Visual Class TrueColor Window Width 384 Window Height 384 Screen Width 1280 Screen Height 1024 Display :0.0 OpenGL Server Vendor SGI OpenGL Server Version 1.1 Irix 6.3 OpenGL Server Extensions 1.1 Irix 6.3 GLX Server Version 1.1 GLX Server Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_dm_pbuffer GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_video_resize GLX_SGIX_video_source Screen Number 0 Shared Memory Connection False Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 384 Scissor Height 384 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Depth 64 Texture Extent 1 Texture Border 0 Internal Texture Components 3 Texture Component Selected 0 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Wrap R GL_REPEAT Texture Wrap Q GL_REPEAT Post Texture Filter Red Scale Factor 1.000000 Post Texture Filter Red Bias Factor 0.000000 Post Texture Filter Green Scale Factor 1.000000 Post Texture Filter Green Bias Factor 0.000000 Post Texture Filter Blue Scale Factor 1.000000 Post Texture Filter Blue Bias Factor 0.000000 Post Texture Filter Alpha Scale Factor 1.000000 Post Texture Filter Alpha Bias Factor 0.000000 Texture Color Table Enabled False Texture Color Table Width 256 Texture Color Table Internal Format GL_RGBA8_EXT Texture Function GL_DECAL Detail Texture Width 256 Detail Texture Height 256 Detail Texture Level 4 Detail Texture Mode GL_ADD Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function GL_LEQUAL Depth Mask On Blend Enabled Off Blend Equation GL_FUNC_ADD_EXT Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Multisample Antialiasing Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 50.000000 Objects Per Begin/End Structure 120 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data PerVertex Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_SMOOTH Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Aspect 1.000000 Polygon Rasterization Mode/Front Side GL_FILL Polygon Rasterization Mode/Back Side GL_FILL Polygon Stippling Enabled Off Two Sided Lighting Off Cull Face Mode Off Fraction of Polygons Facing Front 1.000000 Fraction of Polygons Facing Back 0.000000 149000 Quads per second -- Quads (Immediate, RGB, Z, 3D, smooth, 1 inf lights) Number of Infinite Lights 1 135000 Quads per second -- Quads (Immediate, RGB, Z, 3D, smooth, 2 inf lights) Number of Infinite Lights 2 125000 Quads per second -- Quads (Immediate, RGB, Z, 3D, smooth, 3 inf lights) Number of Infinite Lights 3 116000 Quads per second -- Quads (Immediate, RGB, Z, 3D, smooth, 4 inf lights) Number of Infinite Lights 4 108000 Quads per second -- Quads (Immediate, RGB, Z, 3D, smooth, 5 inf lights) Number of Infinite Lights 5 101000 Quads per second -- Quads (Immediate, RGB, Z, 3D, smooth, 6 inf lights) Number of Infinite Lights 6 95500 Quads per second -- Quads (Immediate, RGB, Z, 3D, smooth, 7 inf lights) Number of Infinite Lights 7 90200 Quads per second -- Quads (Immediate, RGB, Z, 3D, smooth, 8 inf lights) Number of Infinite Lights 8 216000 Quads per second -- Quads (CallList, RGB, Z, 3D, smooth, 0 inf lights) Execute Mode CallList Number of Infinite Lights 0 150000 Quads per second -- Quads (CallList, RGB, Z, 3D, smooth, 1 inf lights) Number of Infinite Lights 1 137000 Quads per second -- Quads (CallList, RGB, Z, 3D, smooth, 2 inf lights) Number of Infinite Lights 2 126000 Quads per second -- Quads (CallList, RGB, Z, 3D, smooth, 3 inf lights) Number of Infinite Lights 3 117000 Quads per second -- Quads (CallList, RGB, Z, 3D, smooth, 4 inf lights) Number of Infinite Lights 4 109000 Quads per second -- Quads (CallList, RGB, Z, 3D, smooth, 5 inf lights) Number of Infinite Lights 5 102000 Quads per second -- Quads (CallList, RGB, Z, 3D, smooth, 6 inf lights) Number of Infinite Lights 6 96200 Quads per second -- Quads (CallList, RGB, Z, 3D, smooth, 7 inf lights) Number of Infinite Lights 7 91000 Quads per second -- Quads (CallList, RGB, Z, 3D, smooth, 8 inf lights) Number of Infinite Lights 8