SPECapc releases new benchmark
for systems running 3ds max 6
WARRENTON, Va., June 9, 2004 - SPEC/GPC's Application
Performance Characterization (SPECapc) project group has released
a new benchmark for systems running 3ds max 6 animation software.
The benchmark and performance testing results are available on
this web site.
SPECapc for 3ds max 6 measures performance based on the workload
of a typical user, including functions such as wireframe modeling,
shading, texturing, lighting, blending, inverse kinematics, object
creation and manipulation, editing, scene creation, particle tracing,
animation and rendering. The benchmark runs under both OpenGL
and DX implementations of 3ds max 6, and tests all the components
that come into play when running the application.
Test models within SPECapc for 3ds max 6 range from simple primitives
to complex objects and large scenes. Multiple repetitions are
used to test the limits of graphics cards. Based on user feedback,
results are weighted 80 percent for interactive tests and 20 percent
A new feature in the benchmark is the ability to generate images
that enable comparisons between a custom 3ds max driver and a
standard OpenGL driver. This gives users an easy way to visually
check the quality of a custom driver.
"This is a huge leap from our earlier benchmarks for 3ds
max," says George Chaltas, SPECapc's chair. "The breadth
of testing provides a comprehensive picture of performance - including
graphics, I/O and CPU - for systems running 3ds max 6."
SPECapc is a project group of the Graphics Performance Characterization
(GPC) Group, which in turn is part of the Standard Performance
Evaluation Corp. (SPEC). SPEC is a non-profit corporation that
establishes, maintains and endorses standardized benchmarks that
can be applied to the newest generation of high-performance computers.
SPEC's membership includes computer hardware and software vendors,
leading universities, and research facilities worldwide.
Bob Cramblitt, Erin Hatfield
Cramblitt & Company