hp workstation xw4100 3.2 GHz NVIDIA Quadro FX 1000 |
Composite Score = 3.25 | ||||||||||
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Graphics Composite |
3.75 |
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CPU Composite |
2.28 |
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I/O Composite |
2.39 |
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Werewolf | Hand | Insect | Squid | Hand Deformation | |||||||
Project | 4.70 | Project | 30.16 | Project | 3.33 | Project | 3.00 | Project | 30.69 | ||
Graphics wireframe | 4.23 | Graphics wireframe | 1.10 | Graphics wireframe | 38.05 | Graphics wireframe | 5.88 | CPU Deformation | 1240.14 | ||
Graphics smooth shade | 6.55 | Graphics smooth shade | 6.58 | Graphics smooth shade | 89.09 | Graphics smooth shade | 11.59 | |
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Texture download | 13.52 | Texture download | 0.09 | Texture download | 5.60 | Texture download | 26.08 | ||||
Textured | 9.01 | Textured | 6.58 | Textured | 126.96 | Textured | 15.85 | ||||
Textured selected | 11.37 | Textured selected | 7.69 | Textured selected | 137.35 | Textured selected | 17.30 | ||||
Textured highlighted | 15.17 | Textured highlighted | 7.97 | Textured highlighted | 150.97 | Textured highlighted | 19.00 |
NVIDIA Quadro FX 1000 |
Intel Pentium 4 3.2 GHz |
2000 Service Pack 3.0 Microsoft Windows 2000 |
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32 bits |
1 |
Windows |
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16/0 + 16/0 bits |
12k (u-code) / 8k (D) |
NVIDIA Corporation / 1.4.0 |
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24 bits |
512k |
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_vali |
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8 bits |
|
44.77 |
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0 bits |
1GB PC3200 DDR-400 |
5.0 |
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|
4096 |
200304010010 |
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0 bits |
80 GB |
Display applet set to Maya profile. System can be ordered from http://www.hp.com/workstations/index.html. FX1000 card can be ordered from http://www.widgetsinc.com/shop/page112.html. |
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virtual |
Seagate Barracuda ST380013AS |
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unified |
7200 |
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Compaq V7550 |
Serial ATA |
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1280 x 1024 |
integrated |
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17" |
|
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75Hz |
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off |
Submitted By: | HP | Submittal Date: | Sept 12 2003 | System Class: | Parts built |
Test Date: | Sept 2003 | Availability: | Sept 01 2003 | Price: | $3,252 (as of 01 Sept 2003)(list)(includes monitor) |
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