hp workstation xw4100 3.2GHz/1MB NVIDIA Quadro FX 1100 |
Composite Score = 3.53 | ||||||||||
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Graphics Composite |
4.31 |
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CPU Composite |
2.12 |
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I/O Composite |
2.44 |
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Werewolf | Hand | Insect | Squid | Hand Deformation | |||||||
Project | 4.68 | Project | 30.39 | Project | 3.16 | Project | 2.97 | Project | 31.22 | ||
Graphics wireframe | 4.16 | Graphics wireframe | 1.03 | Graphics wireframe | 36.15 | Graphics wireframe | 5.53 | CPU Deformation | 1300.39 | ||
Graphics smooth shade | 5.97 | Graphics smooth shade | 5.45 | Graphics smooth shade | 63.88 | Graphics smooth shade | 9.72 | |
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Texture download | 13.48 | Texture download | 0.08 | Texture download | 5.61 | Texture download | 26.95 | ||||
Textured | 7.81 | Textured | 5.44 | Textured | 108.64 | Textured | 12.94 | ||||
Textured selected | 10.08 | Textured selected | 6.43 | Textured selected | 123.32 | Textured selected | 15.75 | ||||
Textured highlighted | 13.72 | Textured highlighted | 6.70 | Textured highlighted | 130.36 | Textured highlighted | 15.67 |
NVIDIA Quadro FX 1100 |
Intel Pentium 4 3.2GHz/1MB |
2000 Service Pack 3.0 Microsoft Windows 2000 |
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32 bits |
1 |
Windows |
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16/0 + 16/0 bits |
12k (u-code) / 8k (D) |
NVIDIA Corporation / 1.4.0 |
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24 bits |
1MB |
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_vali |
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8 bits |
|
52.18 |
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0 bits |
1GB PC3200 DDR-400 |
5.0 |
|||
|
4096 |
200304010010 |
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0 bits |
80 GB |
Display applet set to Maya profile. System can be ordered from http://www.hp.com/workstations/index.html. |
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virtual |
Seagate Barracuda ST380013AS |
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unified |
7200 |
||||
Compaq V7550 |
Serial ATA |
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1280 x 1024 |
integrated |
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17" |
|
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75Hz |
|||||
off |
Submitted By: | HP | Submittal Date: | Mar 05 2004 | System Class: | Single Supplier |
Test Date: | Jan 2004 | Availability: | Feb 02 2004 | Price: | $2,415 (as of 01 Mar 2004)(list)(includes monitor) |
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