IBM IntelliStation M Pro 3.2 GHz NVIDIA Quadro FX 1000 |
Composite Score = 3.08 | ||||||||||
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Graphics Composite |
3.51 |
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CPU Composite |
2.21 |
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I/O Composite |
2.38 |
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Werewolf | Hand | Insect | Squid | Hand Deformation | |||||||
Project | 4.77 | Project | 31.08 | Project | 3.22 | Project | 3.15 | Project | 31.61 | ||
Graphics wireframe | 4.46 | Graphics wireframe | 1.22 | Graphics wireframe | 40.32 | Graphics wireframe | 6.26 | CPU Deformation | 1362.92 | ||
Graphics smooth shade | 6.96 | Graphics smooth shade | 7.16 | Graphics smooth shade | 94.57 | Graphics smooth shade | 12.31 | |
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Texture download | 12.38 | Texture download | 0.10 | Texture download | 4.62 | Texture download | 25.96 | ||||
Textured | 9.57 | Textured | 7.17 | Textured | 136.49 | Textured | 16.98 | ||||
Textured selected | 12.15 | Textured selected | 8.34 | Textured selected | 145.89 | Textured selected | 17.91 | ||||
Textured highlighted | 16.03 | Textured highlighted | 8.61 | Textured highlighted | 162.06 | Textured highlighted | 20.46 |
NVIDIA Quadro FX1000 |
Intel Pentium 4 3.2 GHz |
2000 Service Pack 3.0 Microsoft Windows 2000 |
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32 bits |
1 |
Windows |
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16/0 + 16/0 bits |
12k (u-code) / 8k (D) |
NVIDIA Corporation / 1.4.0 |
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24 bits |
512k |
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint |
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8 bits |
0 |
6.14.10.45.23 |
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0 bits |
1GB PC2700 ECC SDRAM |
5.0 |
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|
4096 |
200304010010 |
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0 bits |
40 GB |
Display applet set to Maya setting. System can be ordered by calling your local IntelliStation Pro series sales rep. Driver can be downloaded from ftp://intelli:files4u@ftp.pc.ibm.com/pub/intellistation/NVIDIA_Win2k_XP_4523.zip | |||
Virtual memory |
IBM DeskStar |
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Unified |
7200 |
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IBM G78 |
ATA |
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1280 x 1024 |
Integrated |
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17" |
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75Hz |
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off |
Submitted By: | IBM | Submittal Date: | Janaury 9 2004 | System Class: | Single Supplier |
Test Date: | Sep 2003 | Availability: | Jul 2003 | Price: | $3,119 (as of Janaury 9 2004)(list)(includes monitor) |
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