606000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 1 lines per BgnEnd, 3D, flat) Test Type LinesTest GLperf Script File Name BgnEnd.rgb 0.3 Print Mode Delta False Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 4 Day 29 Year 1998 Host o2perf4 Operating System IRIX Operating System Version 6.3 12161207 Host Vendor SGI Host Model IP32 Host CPU 250 MHz R10000 Host CPU Count 1 Host Memory Size 64 Host Primary Cache Size 32/32 (D/I) Host Secondary Cache Size 1024 (D+I) Window System X11R5 Driver Version N/A OpenGL Vendor SGI OpenGL Version 1.0 Irix 6.3 OpenGL Extensions GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_convolution GL_EXT_copy_texture GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_object GL_EXT_vertex_array GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_texture_edge_clamp GL_SGIX_interlace GL_SGIX_texture_scale_bias OpenGL Renderer CRIME OpenGL Client Vendor SGI OpenGL Client Version 1.1 Irix 6.3 OpenGL Client Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_dm_pbuffer GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_video_resize GLX_SGIX_video_source GLU Version 1.2 Irix 6.1 Direct Rendering True Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 5 Green Size 5 Blue Size 5 Alpha Size 0 Accum Red Size 16 Accum Green Size 16 Accum Blue Size 16 Accum Alpha Size 16 Depth Size 24 Stencil Size 8 Auxiliary Buffer Count 0 Multisample Buffer Count 0 Multisamples Per Pixel 0 Frame BufferLevel 0 Visual ID 0x2f Visual Class TrueColor Window Width 600 Window Height 600 Screen Width 1280 Screen Height 1024 Display :0.0 OpenGL Server Vendor SGI OpenGL Server Version 1.1 Irix 6.3 OpenGL Server Extensions 1.1 Irix 6.3 GLX Server Version 1.1 GLX Server Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_dm_pbuffer GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_video_resize GLX_SGIX_video_source Screen Number 0 Shared Memory Connection False Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 600 Scissor Height 600 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Depth 64 Texture Extent 1 Texture Border 0 Internal Texture Components 3 Texture Component Selected 0 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Wrap R GL_REPEAT Texture Wrap Q GL_REPEAT Post Texture Filter Red Scale Factor 1.000000 Post Texture Filter Red Bias Factor 0.000000 Post Texture Filter Green Scale Factor 1.000000 Post Texture Filter Green Bias Factor 0.000000 Post Texture Filter Blue Scale Factor 1.000000 Post Texture Filter Blue Bias Factor 0.000000 Post Texture Filter Alpha Scale Factor 1.000000 Post Texture Filter Alpha Bias Factor 0.000000 Texture Color Table Enabled False Texture Color Table Width 256 Texture Color Table Internal Format GL_RGBA8_EXT Texture Function GL_DECAL Detail Texture Width 256 Detail Texture Height 256 Detail Texture Level 4 Detail Texture Mode GL_ADD Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Blend Equation GL_FUNC_ADD_EXT Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Multisample Antialiasing Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 10.000000 Objects Per Begin/End Structure 1 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_FLAT Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Line Width 1.000000 Line Stippling Enabled Off 762000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 2 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 2 833000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 3 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 3 874000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 4 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 4 903000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 5 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 5 919000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 6 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 6 932000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 7 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 7 944000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 8 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 8 948000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 9 lines per BgnEnd, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 9 960000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 10 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 10 962000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 11 lines per BgnEnd, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 11 970000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 12 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 12 971000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 13 lines per BgnEnd, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 13 977000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 14 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 14 979000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 15 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 15 981000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 17 lines per BgnEnd, 3D, flat) Number of Objects 1207 Objects Per Begin/End Structure 17 987000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 19 lines per BgnEnd, 3D, flat) Number of Objects 1216 Objects Per Begin/End Structure 19 990000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 21 lines per BgnEnd, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 21 991000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 23 lines per BgnEnd, 3D, flat) Number of Objects 1219 Objects Per Begin/End Structure 23 997000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 25 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 25 1000000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 28 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 28 1000000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 31 lines per BgnEnd, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 31 1000000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 34 lines per BgnEnd, 3D, flat) Number of Objects 1224 Objects Per Begin/End Structure 34 1010000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 37 lines per BgnEnd, 3D, flat) Number of Objects 1221 Objects Per Begin/End Structure 37 1010000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 41 lines per BgnEnd, 3D, flat) Number of Objects 1230 Objects Per Begin/End Structure 41 1010000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 45 lines per BgnEnd, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 45 1010000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 50 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 50 1010000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 55 lines per BgnEnd, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 55 1010000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 61 lines per BgnEnd, 3D, flat) Number of Objects 1220 Objects Per Begin/End Structure 61 1010000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 67 lines per BgnEnd, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 67 1010000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 74 lines per BgnEnd, 3D, flat) Number of Objects 1258 Objects Per Begin/End Structure 74 1020000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 81 lines per BgnEnd, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 81 1010000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 89 lines per BgnEnd, 3D, flat) Number of Objects 1246 Objects Per Begin/End Structure 89 1010000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 98 lines per BgnEnd, 3D, flat) Number of Objects 1274 Objects Per Begin/End Structure 98 1010000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 108 lines per BgnEnd, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 108 1020000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 119 lines per BgnEnd, 3D, flat) Number of Objects 1309 Objects Per Begin/End Structure 119 1020000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 131 lines per BgnEnd, 3D, flat) Number of Objects 1310 Objects Per Begin/End Structure 131 1020000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 144 lines per BgnEnd, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 144 1020000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 158 lines per BgnEnd, 3D, flat) Number of Objects 1264 Objects Per Begin/End Structure 158 1020000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 174 lines per BgnEnd, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 174 1020000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 191 lines per BgnEnd, 3D, flat) Number of Objects 1337 Objects Per Begin/End Structure 191 1020000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 210 lines per BgnEnd, 3D, flat) Number of Objects 1260 Objects Per Begin/End Structure 210 1020000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 231 lines per BgnEnd, 3D, flat) Number of Objects 1386 Objects Per Begin/End Structure 231 1020000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 254 lines per BgnEnd, 3D, flat) Number of Objects 1270 Objects Per Begin/End Structure 254 1020000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 279 lines per BgnEnd, 3D, flat) Number of Objects 1395 Objects Per Begin/End Structure 279 1020000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 307 lines per BgnEnd, 3D, flat) Number of Objects 1228 Objects Per Begin/End Structure 307 1020000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 338 lines per BgnEnd, 3D, flat) Number of Objects 1352 Objects Per Begin/End Structure 338 1020000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 372 lines per BgnEnd, 3D, flat) Number of Objects 1488 Objects Per Begin/End Structure 372 1020000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 409 lines per BgnEnd, 3D, flat) Number of Objects 1227 Objects Per Begin/End Structure 409 1020000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 450 lines per BgnEnd, 3D, flat) Number of Objects 1350 Objects Per Begin/End Structure 450 1020000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 495 lines per BgnEnd, 3D, flat) Number of Objects 1485 Objects Per Begin/End Structure 495 570000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 1 lines per BgnEnd, 3D, flat) Execute Mode CallList Number of Objects 1200 Objects Per Begin/End Structure 1 735000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 2 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 2 800000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 3 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 3 848000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 4 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 4 871000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 5 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 5 891000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 6 lines per BgnEnd, 3D, flat) Objects Per Begin/End Structure 6 902000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 7 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 7 916000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 8 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 8 920000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 9 lines per BgnEnd, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 9 932000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 10 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 10 937000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 11 lines per BgnEnd, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 11 944000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 12 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 12 947000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 13 lines per BgnEnd, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 13 950000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 14 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 14 951000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 15 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 15 957000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 17 lines per BgnEnd, 3D, flat) Number of Objects 1207 Objects Per Begin/End Structure 17 960000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 19 lines per BgnEnd, 3D, flat) Number of Objects 1216 Objects Per Begin/End Structure 19 965000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 21 lines per BgnEnd, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 21 970000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 23 lines per BgnEnd, 3D, flat) Number of Objects 1219 Objects Per Begin/End Structure 23 971000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 25 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 25 975000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 28 lines per BgnEnd, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 28 975000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 31 lines per BgnEnd, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 31 979000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 34 lines per BgnEnd, 3D, flat) Number of Objects 1224 Objects Per Begin/End Structure 34 981000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 37 lines per BgnEnd, 3D, flat) Number of Objects 1221 Objects Per Begin/End Structure 37 982000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 41 lines per BgnEnd, 3D, flat) Number of Objects 1230 Objects Per Begin/End Structure 41 982000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 45 lines per BgnEnd, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 45 987000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 50 lines per BgnEnd, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 50 986000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 55 lines per BgnEnd, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 55 988000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 61 lines per BgnEnd, 3D, flat) Number of Objects 1220 Objects Per Begin/End Structure 61 988000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 67 lines per BgnEnd, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 67 991000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 74 lines per BgnEnd, 3D, flat) Number of Objects 1258 Objects Per Begin/End Structure 74 990000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 81 lines per BgnEnd, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 81 992000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 89 lines per BgnEnd, 3D, flat) Number of Objects 1246 Objects Per Begin/End Structure 89 992000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 98 lines per BgnEnd, 3D, flat) Number of Objects 1274 Objects Per Begin/End Structure 98 993000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 108 lines per BgnEnd, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 108 993000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 119 lines per BgnEnd, 3D, flat) Number of Objects 1309 Objects Per Begin/End Structure 119 994000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 131 lines per BgnEnd, 3D, flat) Number of Objects 1310 Objects Per Begin/End Structure 131 992000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 144 lines per BgnEnd, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 144 996000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 158 lines per BgnEnd, 3D, flat) Number of Objects 1264 Objects Per Begin/End Structure 158 994000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 174 lines per BgnEnd, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 174 993000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 191 lines per BgnEnd, 3D, flat) Number of Objects 1337 Objects Per Begin/End Structure 191 995000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 210 lines per BgnEnd, 3D, flat) Number of Objects 1260 Objects Per Begin/End Structure 210 994000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 231 lines per BgnEnd, 3D, flat) Number of Objects 1386 Objects Per Begin/End Structure 231 997000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 254 lines per BgnEnd, 3D, flat) Number of Objects 1270 Objects Per Begin/End Structure 254 995000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 279 lines per BgnEnd, 3D, flat) Number of Objects 1395 Objects Per Begin/End Structure 279 996000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 307 lines per BgnEnd, 3D, flat) Number of Objects 1228 Objects Per Begin/End Structure 307 994000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 338 lines per BgnEnd, 3D, flat) Number of Objects 1352 Objects Per Begin/End Structure 338 996000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 372 lines per BgnEnd, 3D, flat) Number of Objects 1488 Objects Per Begin/End Structure 372 999000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 409 lines per BgnEnd, 3D, flat) Number of Objects 1227 Objects Per Begin/End Structure 409 998000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 450 lines per BgnEnd, 3D, flat) Number of Objects 1350 Objects Per Begin/End Structure 450 998000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 495 lines per BgnEnd, 3D, flat) Number of Objects 1485 Objects Per Begin/End Structure 495 592000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 1 lines per strip, 3D, flat) Test Type LineStripTest GLperf Script File Name BgnEnd.rgb 0.3 Print Mode Delta False Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 4 Day 29 Year 1998 Host o2perf4 Operating System IRIX Operating System Version 6.3 12161207 Host Vendor SGI Host Model IP32 Host CPU 250 MHz R10000 Host CPU Count 1 Host Memory Size 64 Host Primary Cache Size 32/32 (D/I) Host Secondary Cache Size 1024 (D+I) Window System X11R5 Driver Version N/A OpenGL Vendor SGI OpenGL Version 1.0 Irix 6.3 OpenGL Extensions GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_convolution GL_EXT_copy_texture GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_object GL_EXT_vertex_array GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_texture_edge_clamp GL_SGIX_interlace GL_SGIX_texture_scale_bias OpenGL Renderer CRIME OpenGL Client Vendor SGI OpenGL Client Version 1.1 Irix 6.3 OpenGL Client Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_dm_pbuffer GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_video_resize GLX_SGIX_video_source GLU Version 1.2 Irix 6.1 Direct Rendering True Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 5 Green Size 5 Blue Size 5 Alpha Size 0 Accum Red Size 16 Accum Green Size 16 Accum Blue Size 16 Accum Alpha Size 16 Depth Size 24 Stencil Size 8 Auxiliary Buffer Count 0 Multisample Buffer Count 0 Multisamples Per Pixel 0 Frame BufferLevel 0 Visual ID 0x2f Visual Class TrueColor Window Width 600 Window Height 600 Screen Width 1280 Screen Height 1024 Display :0.0 OpenGL Server Vendor SGI OpenGL Server Version 1.1 Irix 6.3 OpenGL Server Extensions 1.1 Irix 6.3 GLX Server Version 1.1 GLX Server Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_dm_pbuffer GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_video_resize GLX_SGIX_video_source Screen Number 0 Shared Memory Connection False Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 600 Scissor Height 600 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Depth 64 Texture Extent 1 Texture Border 0 Internal Texture Components 3 Texture Component Selected 0 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Wrap R GL_REPEAT Texture Wrap Q GL_REPEAT Post Texture Filter Red Scale Factor 1.000000 Post Texture Filter Red Bias Factor 0.000000 Post Texture Filter Green Scale Factor 1.000000 Post Texture Filter Green Bias Factor 0.000000 Post Texture Filter Blue Scale Factor 1.000000 Post Texture Filter Blue Bias Factor 0.000000 Post Texture Filter Alpha Scale Factor 1.000000 Post Texture Filter Alpha Bias Factor 0.000000 Texture Color Table Enabled False Texture Color Table Width 256 Texture Color Table Internal Format GL_RGBA8_EXT Texture Function GL_DECAL Detail Texture Width 256 Detail Texture Height 256 Detail Texture Level 4 Detail Texture Mode GL_ADD Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Blend Equation GL_FUNC_ADD_EXT Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Multisample Antialiasing Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 10.000000 Objects Per Begin/End Structure 1 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_FLAT Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Line Width 1.000000 Line Stippling Enabled Off 923000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 2 lines per strip, 3D, flat) Objects Per Begin/End Structure 2 1130000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 3 lines per strip, 3D, flat) Objects Per Begin/End Structure 3 1270000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 4 lines per strip, 3D, flat) Objects Per Begin/End Structure 4 1370000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 5 lines per strip, 3D, flat) Objects Per Begin/End Structure 5 1450000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 6 lines per strip, 3D, flat) Objects Per Begin/End Structure 6 1510000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 7 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 7 1560000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 8 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 8 1610000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 9 lines per strip, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 9 1640000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 10 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 10 1670000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 11 lines per strip, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 11 1700000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 12 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 12 1720000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 13 lines per strip, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 13 1730000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 14 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 14 1750000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 15 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 15 1780000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 17 lines per strip, 3D, flat) Number of Objects 1207 Objects Per Begin/End Structure 17 1810000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 19 lines per strip, 3D, flat) Number of Objects 1216 Objects Per Begin/End Structure 19 1830000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 21 lines per strip, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 21 1850000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 23 lines per strip, 3D, flat) Number of Objects 1219 Objects Per Begin/End Structure 23 1860000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 25 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 25 1880000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 28 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 28 1890000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 31 lines per strip, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 31 1900000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 34 lines per strip, 3D, flat) Number of Objects 1224 Objects Per Begin/End Structure 34 1910000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 37 lines per strip, 3D, flat) Number of Objects 1221 Objects Per Begin/End Structure 37 1930000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 41 lines per strip, 3D, flat) Number of Objects 1230 Objects Per Begin/End Structure 41 1930000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 45 lines per strip, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 45 1950000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 50 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 50 1960000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 55 lines per strip, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 55 1960000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 61 lines per strip, 3D, flat) Number of Objects 1220 Objects Per Begin/End Structure 61 1970000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 67 lines per strip, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 67 1980000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 74 lines per strip, 3D, flat) Number of Objects 1258 Objects Per Begin/End Structure 74 1980000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 81 lines per strip, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 81 1990000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 89 lines per strip, 3D, flat) Number of Objects 1246 Objects Per Begin/End Structure 89 2000000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 98 lines per strip, 3D, flat) Number of Objects 1274 Objects Per Begin/End Structure 98 2000000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 108 lines per strip, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 108 2000000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 119 lines per strip, 3D, flat) Number of Objects 1309 Objects Per Begin/End Structure 119 2010000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 131 lines per strip, 3D, flat) Number of Objects 1310 Objects Per Begin/End Structure 131 2000000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 144 lines per strip, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 144 2010000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 158 lines per strip, 3D, flat) Number of Objects 1264 Objects Per Begin/End Structure 158 2010000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 174 lines per strip, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 174 2010000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 191 lines per strip, 3D, flat) Number of Objects 1337 Objects Per Begin/End Structure 191 2010000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 210 lines per strip, 3D, flat) Number of Objects 1260 Objects Per Begin/End Structure 210 2020000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 231 lines per strip, 3D, flat) Number of Objects 1386 Objects Per Begin/End Structure 231 2020000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 254 lines per strip, 3D, flat) Number of Objects 1270 Objects Per Begin/End Structure 254 2020000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 279 lines per strip, 3D, flat) Number of Objects 1395 Objects Per Begin/End Structure 279 2020000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 307 lines per strip, 3D, flat) Number of Objects 1228 Objects Per Begin/End Structure 307 2020000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 338 lines per strip, 3D, flat) Number of Objects 1352 Objects Per Begin/End Structure 338 2020000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 372 lines per strip, 3D, flat) Number of Objects 1488 Objects Per Begin/End Structure 372 2030000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 409 lines per strip, 3D, flat) Number of Objects 1227 Objects Per Begin/End Structure 409 2020000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 450 lines per strip, 3D, flat) Number of Objects 1350 Objects Per Begin/End Structure 450 2020000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 495 lines per strip, 3D, flat) Number of Objects 1485 Objects Per Begin/End Structure 495 558000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 1 lines per strip, 3D, flat) Execute Mode CallList Number of Objects 1200 Objects Per Begin/End Structure 1 880000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 2 lines per strip, 3D, flat) Objects Per Begin/End Structure 2 1080000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 3 lines per strip, 3D, flat) Objects Per Begin/End Structure 3 1210000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 4 lines per strip, 3D, flat) Objects Per Begin/End Structure 4 1320000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 5 lines per strip, 3D, flat) Objects Per Begin/End Structure 5 1390000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 6 lines per strip, 3D, flat) Objects Per Begin/End Structure 6 1460000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 7 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 7 1500000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 8 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 8 1540000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 9 lines per strip, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 9 1570000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 10 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 10 1610000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 11 lines per strip, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 11 1630000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 12 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 12 1660000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 13 lines per strip, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 13 1670000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 14 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 14 1690000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 15 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 15 1710000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 17 lines per strip, 3D, flat) Number of Objects 1207 Objects Per Begin/End Structure 17 1740000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 19 lines per strip, 3D, flat) Number of Objects 1216 Objects Per Begin/End Structure 19 1760000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 21 lines per strip, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 21 1780000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 23 lines per strip, 3D, flat) Number of Objects 1219 Objects Per Begin/End Structure 23 1800000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 25 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 25 1810000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 28 lines per strip, 3D, flat) Number of Objects 1204 Objects Per Begin/End Structure 28 1820000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 31 lines per strip, 3D, flat) Number of Objects 1209 Objects Per Begin/End Structure 31 1830000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 34 lines per strip, 3D, flat) Number of Objects 1224 Objects Per Begin/End Structure 34 1840000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 37 lines per strip, 3D, flat) Number of Objects 1221 Objects Per Begin/End Structure 37 1860000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 41 lines per strip, 3D, flat) Number of Objects 1230 Objects Per Begin/End Structure 41 1860000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 45 lines per strip, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 45 1880000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 50 lines per strip, 3D, flat) Number of Objects 1200 Objects Per Begin/End Structure 50 1880000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 55 lines per strip, 3D, flat) Number of Objects 1210 Objects Per Begin/End Structure 55 1890000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 61 lines per strip, 3D, flat) Number of Objects 1220 Objects Per Begin/End Structure 61 1890000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 67 lines per strip, 3D, flat) Number of Objects 1206 Objects Per Begin/End Structure 67 1900000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 74 lines per strip, 3D, flat) Number of Objects 1258 Objects Per Begin/End Structure 74 1900000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 81 lines per strip, 3D, flat) Number of Objects 1215 Objects Per Begin/End Structure 81 1910000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 89 lines per strip, 3D, flat) Number of Objects 1246 Objects Per Begin/End Structure 89 1920000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 98 lines per strip, 3D, flat) Number of Objects 1274 Objects Per Begin/End Structure 98 1920000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 108 lines per strip, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 108 1930000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 119 lines per strip, 3D, flat) Number of Objects 1309 Objects Per Begin/End Structure 119 1930000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 131 lines per strip, 3D, flat) Number of Objects 1310 Objects Per Begin/End Structure 131 1930000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 144 lines per strip, 3D, flat) Number of Objects 1296 Objects Per Begin/End Structure 144 1940000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 158 lines per strip, 3D, flat) Number of Objects 1264 Objects Per Begin/End Structure 158 1940000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 174 lines per strip, 3D, flat) Number of Objects 1218 Objects Per Begin/End Structure 174 1940000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 191 lines per strip, 3D, flat) Number of Objects 1337 Objects Per Begin/End Structure 191 1940000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 210 lines per strip, 3D, flat) Number of Objects 1260 Objects Per Begin/End Structure 210 1940000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 231 lines per strip, 3D, flat) Number of Objects 1386 Objects Per Begin/End Structure 231 1950000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 254 lines per strip, 3D, flat) Number of Objects 1270 Objects Per Begin/End Structure 254 1950000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 279 lines per strip, 3D, flat) Number of Objects 1395 Objects Per Begin/End Structure 279 1950000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 307 lines per strip, 3D, flat) Number of Objects 1228 Objects Per Begin/End Structure 307 1950000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 338 lines per strip, 3D, flat) Number of Objects 1352 Objects Per Begin/End Structure 338 1950000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 372 lines per strip, 3D, flat) Number of Objects 1488 Objects Per Begin/End Structure 372 1950000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 409 lines per strip, 3D, flat) Number of Objects 1227 Objects Per Begin/End Structure 409 1950000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 450 lines per strip, 3D, flat) Number of Objects 1350 Objects Per Begin/End Structure 450 1950000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 495 lines per strip, 3D, flat) Number of Objects 1485 Objects Per Begin/End Structure 495 244000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 1 tris per strip, 3D, smooth, 1 inf light) Test Type TriangleStripTest GLperf Script File Name BgnEnd.rgb 0.3 Print Mode Delta False Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 4 Day 29 Year 1998 Host o2perf4 Operating System IRIX Operating System Version 6.3 12161207 Host Vendor SGI Host Model IP32 Host CPU 250 MHz R10000 Host CPU Count 1 Host Memory Size 64 Host Primary Cache Size 32/32 (D/I) Host Secondary Cache Size 1024 (D+I) Window System X11R5 Driver Version N/A OpenGL Vendor SGI OpenGL Version 1.0 Irix 6.3 OpenGL Extensions GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_convolution GL_EXT_copy_texture GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_object GL_EXT_vertex_array GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_texture_edge_clamp GL_SGIX_interlace GL_SGIX_texture_scale_bias OpenGL Renderer CRIME OpenGL Client Vendor SGI OpenGL Client Version 1.1 Irix 6.3 OpenGL Client Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_dm_pbuffer GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_video_resize GLX_SGIX_video_source GLU Version 1.2 Irix 6.1 Direct Rendering True Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 5 Green Size 5 Blue Size 5 Alpha Size 0 Accum Red Size 16 Accum Green Size 16 Accum Blue Size 16 Accum Alpha Size 16 Depth Size 24 Stencil Size 8 Auxiliary Buffer Count 0 Multisample Buffer Count 0 Multisamples Per Pixel 0 Frame BufferLevel 0 Visual ID 0x2f Visual Class TrueColor Window Width 600 Window Height 600 Screen Width 1280 Screen Height 1024 Display :0.0 OpenGL Server Vendor SGI OpenGL Server Version 1.1 Irix 6.3 OpenGL Server Extensions 1.1 Irix 6.3 GLX Server Version 1.1 GLX Server Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_dm_pbuffer GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_video_resize GLX_SGIX_video_source Screen Number 0 Shared Memory Connection False Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 600 Scissor Height 600 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Depth 64 Texture Extent 1 Texture Border 0 Internal Texture Components 3 Texture Component Selected 0 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Wrap R GL_REPEAT Texture Wrap Q GL_REPEAT Post Texture Filter Red Scale Factor 1.000000 Post Texture Filter Red Bias Factor 0.000000 Post Texture Filter Green Scale Factor 1.000000 Post Texture Filter Green Bias Factor 0.000000 Post Texture Filter Blue Scale Factor 1.000000 Post Texture Filter Blue Bias Factor 0.000000 Post Texture Filter Alpha Scale Factor 1.000000 Post Texture Filter Alpha Bias Factor 0.000000 Texture Color Table Enabled False Texture Color Table Width 256 Texture Color Table Internal Format GL_RGBA8_EXT Texture Function GL_DECAL Detail Texture Width 256 Detail Texture Height 256 Detail Texture Level 4 Detail Texture Mode GL_ADD Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function GL_LEQUAL Depth Mask On Blend Enabled Off Blend Equation GL_FUNC_ADD_EXT Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Multisample Antialiasing Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 25.000000 Objects Per Begin/End Structure 1 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data PerVertex Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_SMOOTH Number of Local Lights 0 Number of Infinite Lights 1 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Aspect 1.000000 Polygon Rasterization Mode/Front Side GL_FILL Polygon Rasterization Mode/Back Side GL_FILL Polygon Stippling Enabled Off Two Sided Lighting Off Cull Face Mode Off Fraction of Polygons Facing Front 1.000000 Fraction of Polygons Facing Back 0.000000 Twists Per Triangle Strip 0 356000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 2 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 2 424000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 3 467000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 4 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 4 496000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 5 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 5 521000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 6 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 6 537000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 7 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 7 552000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 8 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 8 565000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 9 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 9 573000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 10 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 10 579000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 11 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 11 587000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 12 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 12 596000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 13 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 13 599000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 14 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 14 605000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 15 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 15 612000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 17 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1207 Objects Per Begin/End Structure 17 618000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 19 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1216 Objects Per Begin/End Structure 19 623000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 21 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 21 626000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 23 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1219 Objects Per Begin/End Structure 23 630000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 25 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 25 634000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 28 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 28 639000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 31 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 31 641000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 34 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1224 Objects Per Begin/End Structure 34 642000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 37 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1221 Objects Per Begin/End Structure 37 647000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 41 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1230 Objects Per Begin/End Structure 41 651000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 45 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 45 651000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 50 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 50 653000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 55 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 55 655000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 61 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1220 Objects Per Begin/End Structure 61 657000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 67 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 67 659000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 74 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1258 Objects Per Begin/End Structure 74 662000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 81 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 81 662000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 89 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1246 Objects Per Begin/End Structure 89 662000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 98 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1274 Objects Per Begin/End Structure 98 663000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 108 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 108 665000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 119 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1309 Objects Per Begin/End Structure 119 666000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 131 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1310 Objects Per Begin/End Structure 131 666000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 144 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 144 666000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 158 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1264 Objects Per Begin/End Structure 158 668000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 174 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 174 669000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 191 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1337 Objects Per Begin/End Structure 191 666000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 210 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1260 Objects Per Begin/End Structure 210 670000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 231 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1386 Objects Per Begin/End Structure 231 665000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 254 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1270 Objects Per Begin/End Structure 254 672000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 279 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1395 Objects Per Begin/End Structure 279 671000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 307 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1228 Objects Per Begin/End Structure 307 672000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 338 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1352 Objects Per Begin/End Structure 338 672000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 372 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1488 Objects Per Begin/End Structure 372 673000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 409 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1227 Objects Per Begin/End Structure 409 673000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 450 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1350 Objects Per Begin/End Structure 450 672000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 495 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1485 Objects Per Begin/End Structure 495 238000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 1 tris per strip, 3D, smooth, 1 inf light) Execute Mode CallList Number of Objects 1200 Objects Per Begin/End Structure 1 347000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 2 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 2 415000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 3 456000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 4 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 4 485000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 5 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 5 509000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 6 tris per strip, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 6 527000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 7 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 7 539000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 8 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 8 552000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 9 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 9 560000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 10 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 10 568000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 11 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 11 574000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 12 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 12 582000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 13 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 13 585000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 14 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 14 591000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 15 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 15 598000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 17 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1207 Objects Per Begin/End Structure 17 605000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 19 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1216 Objects Per Begin/End Structure 19 610000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 21 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 21 614000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 23 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1219 Objects Per Begin/End Structure 23 616000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 25 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 25 621000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 28 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 28 625000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 31 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 31 627000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 34 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1224 Objects Per Begin/End Structure 34 630000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 37 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1221 Objects Per Begin/End Structure 37 633000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 41 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1230 Objects Per Begin/End Structure 41 638000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 45 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 45 640000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 50 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 50 640000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 55 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 55 643000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 61 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1220 Objects Per Begin/End Structure 61 645000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 67 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 67 647000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 74 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1258 Objects Per Begin/End Structure 74 648000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 81 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 81 648000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 89 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1246 Objects Per Begin/End Structure 89 650000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 98 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1274 Objects Per Begin/End Structure 98 651000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 108 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 108 651000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 119 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1309 Objects Per Begin/End Structure 119 651000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 131 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1310 Objects Per Begin/End Structure 131 653000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 144 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 144 654000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 158 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1264 Objects Per Begin/End Structure 158 657000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 174 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 174 656000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 191 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1337 Objects Per Begin/End Structure 191 655000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 210 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1260 Objects Per Begin/End Structure 210 657000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 231 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1386 Objects Per Begin/End Structure 231 654000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 254 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1270 Objects Per Begin/End Structure 254 659000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 279 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1395 Objects Per Begin/End Structure 279 657000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 307 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1228 Objects Per Begin/End Structure 307 660000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 338 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1352 Objects Per Begin/End Structure 338 658000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 372 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1488 Objects Per Begin/End Structure 372 661000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 409 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1227 Objects Per Begin/End Structure 409 659000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 450 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1350 Objects Per Begin/End Structure 450 660000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 495 tris per strip, 3D, smooth, 1 inf light) Number of Objects 1485 Objects Per Begin/End Structure 495 178000 Quads per second -- Quads (Immediate, RGB, Z, 1 quads per BgnEnd, 3D, smooth, 1 inf light) Test Type QuadsTest GLperf Script File Name BgnEnd.rgb 0.3 Print Mode Delta False Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 4 Day 29 Year 1998 Host o2perf4 Operating System IRIX Operating System Version 6.3 12161207 Host Vendor SGI Host Model IP32 Host CPU 250 MHz R10000 Host CPU Count 1 Host Memory Size 64 Host Primary Cache Size 32/32 (D/I) Host Secondary Cache Size 1024 (D+I) Window System X11R5 Driver Version N/A OpenGL Vendor SGI OpenGL Version 1.0 Irix 6.3 OpenGL Extensions GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_convolution GL_EXT_copy_texture GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_object GL_EXT_vertex_array GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_texture_edge_clamp GL_SGIX_interlace GL_SGIX_texture_scale_bias OpenGL Renderer CRIME OpenGL Client Vendor SGI OpenGL Client Version 1.1 Irix 6.3 OpenGL Client Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_dm_pbuffer GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_video_resize GLX_SGIX_video_source GLU Version 1.2 Irix 6.1 Direct Rendering True Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 5 Green Size 5 Blue Size 5 Alpha Size 0 Accum Red Size 16 Accum Green Size 16 Accum Blue Size 16 Accum Alpha Size 16 Depth Size 24 Stencil Size 8 Auxiliary Buffer Count 0 Multisample Buffer Count 0 Multisamples Per Pixel 0 Frame BufferLevel 0 Visual ID 0x2f Visual Class TrueColor Window Width 600 Window Height 600 Screen Width 1280 Screen Height 1024 Display :0.0 OpenGL Server Vendor SGI OpenGL Server Version 1.1 Irix 6.3 OpenGL Server Extensions 1.1 Irix 6.3 GLX Server Version 1.1 GLX Server Extensions GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_dm_pbuffer GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_video_resize GLX_SGIX_video_source Screen Number 0 Shared Memory Connection False Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 600 Scissor Height 600 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Depth 64 Texture Extent 1 Texture Border 0 Internal Texture Components 3 Texture Component Selected 0 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Wrap R GL_REPEAT Texture Wrap Q GL_REPEAT Post Texture Filter Red Scale Factor 1.000000 Post Texture Filter Red Bias Factor 0.000000 Post Texture Filter Green Scale Factor 1.000000 Post Texture Filter Green Bias Factor 0.000000 Post Texture Filter Blue Scale Factor 1.000000 Post Texture Filter Blue Bias Factor 0.000000 Post Texture Filter Alpha Scale Factor 1.000000 Post Texture Filter Alpha Bias Factor 0.000000 Texture Color Table Enabled False Texture Color Table Width 256 Texture Color Table Internal Format GL_RGBA8_EXT Texture Function GL_DECAL Detail Texture Width 256 Detail Texture Height 256 Detail Texture Level 4 Detail Texture Mode GL_ADD Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function GL_LEQUAL Depth Mask On Blend Enabled Off Blend Equation GL_FUNC_ADD_EXT Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Multisample Antialiasing Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 50.000000 Objects Per Begin/End Structure 1 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data PerVertex Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_SMOOTH Number of Local Lights 0 Number of Infinite Lights 1 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT 187000 Quads per second -- Quads (Immediate, RGB, Z, 2 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 2 191000 Quads per second -- Quads (Immediate, RGB, Z, 3 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 3 193000 Quads per second -- Quads (Immediate, RGB, Z, 4 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 4 195000 Quads per second -- Quads (Immediate, RGB, Z, 5 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 5 195000 Quads per second -- Quads (Immediate, RGB, Z, 6 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 6 196000 Quads per second -- Quads (Immediate, RGB, Z, 7 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 7 196000 Quads per second -- Quads (Immediate, RGB, Z, 8 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 8 196000 Quads per second -- Quads (Immediate, RGB, Z, 9 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 9 197000 Quads per second -- Quads (Immediate, RGB, Z, 10 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 10 197000 Quads per second -- Quads (Immediate, RGB, Z, 11 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 11 197000 Quads per second -- Quads (Immediate, RGB, Z, 12 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 12 197000 Quads per second -- Quads (Immediate, RGB, Z, 13 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 13 197000 Quads per second -- Quads (Immediate, RGB, Z, 14 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 14 197000 Quads per second -- Quads (Immediate, RGB, Z, 15 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 15 198000 Quads per second -- Quads (Immediate, RGB, Z, 17 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1207 Objects Per Begin/End Structure 17 198000 Quads per second -- Quads (Immediate, RGB, Z, 19 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1216 Objects Per Begin/End Structure 19 198000 Quads per second -- Quads (Immediate, RGB, Z, 21 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 21 198000 Quads per second -- Quads (Immediate, RGB, Z, 23 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1219 Objects Per Begin/End Structure 23 198000 Quads per second -- Quads (Immediate, RGB, Z, 25 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 25 198000 Quads per second -- Quads (Immediate, RGB, Z, 28 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 28 198000 Quads per second -- Quads (Immediate, RGB, Z, 31 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 31 198000 Quads per second -- Quads (Immediate, RGB, Z, 34 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1224 Objects Per Begin/End Structure 34 199000 Quads per second -- Quads (Immediate, RGB, Z, 37 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1221 Objects Per Begin/End Structure 37 199000 Quads per second -- Quads (Immediate, RGB, Z, 41 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1230 Objects Per Begin/End Structure 41 199000 Quads per second -- Quads (Immediate, RGB, Z, 45 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 45 199000 Quads per second -- Quads (Immediate, RGB, Z, 50 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 50 199000 Quads per second -- Quads (Immediate, RGB, Z, 55 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 55 199000 Quads per second -- Quads (Immediate, RGB, Z, 61 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1220 Objects Per Begin/End Structure 61 199000 Quads per second -- Quads (Immediate, RGB, Z, 67 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 67 199000 Quads per second -- Quads (Immediate, RGB, Z, 74 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1258 Objects Per Begin/End Structure 74 199000 Quads per second -- Quads (Immediate, RGB, Z, 81 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 81 199000 Quads per second -- Quads (Immediate, RGB, Z, 89 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1246 Objects Per Begin/End Structure 89 199000 Quads per second -- Quads (Immediate, RGB, Z, 98 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1274 Objects Per Begin/End Structure 98 199000 Quads per second -- Quads (Immediate, RGB, Z, 108 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 108 199000 Quads per second -- Quads (Immediate, RGB, Z, 119 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1309 Objects Per Begin/End Structure 119 199000 Quads per second -- Quads (Immediate, RGB, Z, 131 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1310 Objects Per Begin/End Structure 131 199000 Quads per second -- Quads (Immediate, RGB, Z, 144 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 144 199000 Quads per second -- Quads (Immediate, RGB, Z, 158 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1264 Objects Per Begin/End Structure 158 200000 Quads per second -- Quads (Immediate, RGB, Z, 174 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 174 199000 Quads per second -- Quads (Immediate, RGB, Z, 191 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1337 Objects Per Begin/End Structure 191 199000 Quads per second -- Quads (Immediate, RGB, Z, 210 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1260 Objects Per Begin/End Structure 210 199000 Quads per second -- Quads (Immediate, RGB, Z, 231 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1386 Objects Per Begin/End Structure 231 199000 Quads per second -- Quads (Immediate, RGB, Z, 254 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1270 Objects Per Begin/End Structure 254 199000 Quads per second -- Quads (Immediate, RGB, Z, 279 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1395 Objects Per Begin/End Structure 279 199000 Quads per second -- Quads (Immediate, RGB, Z, 307 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1228 Objects Per Begin/End Structure 307 199000 Quads per second -- Quads (Immediate, RGB, Z, 338 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1352 Objects Per Begin/End Structure 338 199000 Quads per second -- Quads (Immediate, RGB, Z, 372 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1488 Objects Per Begin/End Structure 372 199000 Quads per second -- Quads (Immediate, RGB, Z, 409 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1227 Objects Per Begin/End Structure 409 199000 Quads per second -- Quads (Immediate, RGB, Z, 450 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1350 Objects Per Begin/End Structure 450 199000 Quads per second -- Quads (Immediate, RGB, Z, 495 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1485 Objects Per Begin/End Structure 495 172000 Quads per second -- Quads (CallList, RGB, Z, 1 quads per BgnEnd, 3D, smooth, 1 inf light) Execute Mode CallList Number of Objects 1200 Objects Per Begin/End Structure 1 185000 Quads per second -- Quads (CallList, RGB, Z, 2 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 2 190000 Quads per second -- Quads (CallList, RGB, Z, 3 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 3 192000 Quads per second -- Quads (CallList, RGB, Z, 4 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 4 193000 Quads per second -- Quads (CallList, RGB, Z, 5 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 5 195000 Quads per second -- Quads (CallList, RGB, Z, 6 quads per BgnEnd, 3D, smooth, 1 inf light) Objects Per Begin/End Structure 6 195000 Quads per second -- Quads (CallList, RGB, Z, 7 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 7 195000 Quads per second -- Quads (CallList, RGB, Z, 8 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 8 196000 Quads per second -- Quads (CallList, RGB, Z, 9 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 9 197000 Quads per second -- Quads (CallList, RGB, Z, 10 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 10 197000 Quads per second -- Quads (CallList, RGB, Z, 11 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 11 197000 Quads per second -- Quads (CallList, RGB, Z, 12 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 12 197000 Quads per second -- Quads (CallList, RGB, Z, 13 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 13 198000 Quads per second -- Quads (CallList, RGB, Z, 14 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 14 197000 Quads per second -- Quads (CallList, RGB, Z, 15 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 15 197000 Quads per second -- Quads (CallList, RGB, Z, 17 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1207 Objects Per Begin/End Structure 17 198000 Quads per second -- Quads (CallList, RGB, Z, 19 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1216 Objects Per Begin/End Structure 19 198000 Quads per second -- Quads (CallList, RGB, Z, 21 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 21 198000 Quads per second -- Quads (CallList, RGB, Z, 23 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1219 Objects Per Begin/End Structure 23 198000 Quads per second -- Quads (CallList, RGB, Z, 25 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 25 198000 Quads per second -- Quads (CallList, RGB, Z, 28 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1204 Objects Per Begin/End Structure 28 198000 Quads per second -- Quads (CallList, RGB, Z, 31 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1209 Objects Per Begin/End Structure 31 198000 Quads per second -- Quads (CallList, RGB, Z, 34 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1224 Objects Per Begin/End Structure 34 199000 Quads per second -- Quads (CallList, RGB, Z, 37 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1221 Objects Per Begin/End Structure 37 199000 Quads per second -- Quads (CallList, RGB, Z, 41 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1230 Objects Per Begin/End Structure 41 199000 Quads per second -- Quads (CallList, RGB, Z, 45 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 45 199000 Quads per second -- Quads (CallList, RGB, Z, 50 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1200 Objects Per Begin/End Structure 50 199000 Quads per second -- Quads (CallList, RGB, Z, 55 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1210 Objects Per Begin/End Structure 55 199000 Quads per second -- Quads (CallList, RGB, Z, 61 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1220 Objects Per Begin/End Structure 61 199000 Quads per second -- Quads (CallList, RGB, Z, 67 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1206 Objects Per Begin/End Structure 67 199000 Quads per second -- Quads (CallList, RGB, Z, 74 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1258 Objects Per Begin/End Structure 74 199000 Quads per second -- Quads (CallList, RGB, Z, 81 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1215 Objects Per Begin/End Structure 81 199000 Quads per second -- Quads (CallList, RGB, Z, 89 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1246 Objects Per Begin/End Structure 89 199000 Quads per second -- Quads (CallList, RGB, Z, 98 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1274 Objects Per Begin/End Structure 98 198000 Quads per second -- Quads (CallList, RGB, Z, 108 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 108 199000 Quads per second -- Quads (CallList, RGB, Z, 119 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1309 Objects Per Begin/End Structure 119 200000 Quads per second -- Quads (CallList, RGB, Z, 131 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1310 Objects Per Begin/End Structure 131 200000 Quads per second -- Quads (CallList, RGB, Z, 144 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1296 Objects Per Begin/End Structure 144 199000 Quads per second -- Quads (CallList, RGB, Z, 158 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1264 Objects Per Begin/End Structure 158 199000 Quads per second -- Quads (CallList, RGB, Z, 174 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1218 Objects Per Begin/End Structure 174 200000 Quads per second -- Quads (CallList, RGB, Z, 191 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1337 Objects Per Begin/End Structure 191 200000 Quads per second -- Quads (CallList, RGB, Z, 210 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1260 Objects Per Begin/End Structure 210 200000 Quads per second -- Quads (CallList, RGB, Z, 231 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1386 Objects Per Begin/End Structure 231 200000 Quads per second -- Quads (CallList, RGB, Z, 254 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1270 Objects Per Begin/End Structure 254 199000 Quads per second -- Quads (CallList, RGB, Z, 279 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1395 Objects Per Begin/End Structure 279 199000 Quads per second -- Quads (CallList, RGB, Z, 307 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1228 Objects Per Begin/End Structure 307 200000 Quads per second -- Quads (CallList, RGB, Z, 338 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1352 Objects Per Begin/End Structure 338 199000 Quads per second -- Quads (CallList, RGB, Z, 372 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1488 Objects Per Begin/End Structure 372 199000 Quads per second -- Quads (CallList, RGB, Z, 409 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1227 Objects Per Begin/End Structure 409 200000 Quads per second -- Quads (CallList, RGB, Z, 450 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1350 Objects Per Begin/End Structure 450 200000 Quads per second -- Quads (CallList, RGB, Z, 495 quads per BgnEnd, 3D, smooth, 1 inf light) Number of Objects 1485 Objects Per Begin/End Structure 495