749000000 pixels per second in a Clear -- Clear (Immediate, RGB, 384x384, color buffer) NOT PUBLISHED Test Type ClearTest GLperf Script File Name OPClist.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second True GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 9 Day 3 Year 1997 Host LUXO Operating System Microsoft Windows NT Operating System Version Version 4.0 (Build 1381: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 3 Stepping 3 Host CPU Count unknown Host Memory Size 63 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor 3DLABS OpenGL Version 1.1.22 beta OpenGL Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset OpenGL Renderer GLINT MX + GLINT Delta OpenGL Client Vendor 3DLABS OpenGL Client Version 1.1.22 beta OpenGL Client Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 0 Accum Red Size 32 Accum Green Size 32 Accum Blue Size 32 Accum Alpha Size 32 Depth Size 16 Stencil Size 0 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 384 Window Height 384 Screen Width 1024 Screen Height 768 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 384 Scissor Height 384 Clear Color Buffer True Clear Depth Buffer False Clear Stencil Buffer False Clear Accumulation Buffer False Clear Index 0.000000 Clear Color White Draw Point Between Clears Off 749000000 pixels per second in a Clear -- Clear (CallList, RGB, 384x384, color buffer) NOT PUBLISHED Execute Mode CallList 746000000 pixels per second in a Clear -- Clear (Immediate, RGB, 384x384, color buffer, point draw) Execute Mode Immediate Draw Point Between Clears On 748000000 pixels per second in a Clear -- Clear (CallList, RGB, 384x384, color buffer, point draw) Execute Mode CallList 691000000 pixels per second in a Clear -- Clear (Immediate, RGB, 384x384, color buffer, depth buffer) NOT PUBLISHED Execute Mode Immediate Clear Depth Buffer True Draw Point Between Clears Off 692000000 pixels per second in a Clear -- Clear (CallList, RGB, 384x384, color buffer, depth buffer) NOT PUBLISHED Execute Mode CallList 687000000 pixels per second in a Clear -- Clear (Immediate, RGB, 384x384, color buffer, depth buffer, point draw) Execute Mode Immediate Draw Point Between Clears On 686000000 pixels per second in a Clear -- Clear (CallList, RGB, 384x384, color buffer, depth buffer, point draw) Execute Mode CallList 958000000 pixels per second in a Clear -- Clear (Immediate, RGB, full screen, color buffer) NOT PUBLISHED Execute Mode Immediate Window Width 1024 Window Height 753 Scissor Width 1024 Scissor Height 753 Clear Depth Buffer False Draw Point Between Clears Off 957000000 pixels per second in a Clear -- Clear (CallList, RGB, full screen, color buffer) NOT PUBLISHED Execute Mode CallList 956000000 pixels per second in a Clear -- Clear (Immediate, RGB, full screen, color buffer, point draw) Execute Mode Immediate Draw Point Between Clears On 956000000 pixels per second in a Clear -- Clear (CallList, RGB, full screen, color buffer, point draw) Execute Mode CallList 861000000 pixels per second in a Clear -- Clear (Immediate, RGB, full screen, color buffer, depth buffer) NOT PUBLISHED Execute Mode Immediate Clear Depth Buffer True Draw Point Between Clears Off 861000000 pixels per second in a Clear -- Clear (CallList, RGB, full screen, color buffer, depth buffer) NOT PUBLISHED Execute Mode CallList 859000000 pixels per second in a Clear -- Clear (Immediate, RGB, full screen, color buffer, depth buffer, point draw) Execute Mode Immediate Draw Point Between Clears On 860000000 pixels per second in a Clear -- Clear (CallList, RGB, full screen, color buffer, depth buffer, point draw) Execute Mode CallList 2030000 Points per second -- Points (Immediate, RGB, 2D) Test Type PointsTest GLperf Script File Name OPClist.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 9 Day 3 Year 1997 Host LUXO Operating System Microsoft Windows NT Operating System Version Version 4.0 (Build 1381: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 3 Stepping 3 Host CPU Count unknown Host Memory Size 63 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor 3DLABS OpenGL Version 1.1.22 beta OpenGL Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset OpenGL Renderer GLINT MX + GLINT Delta OpenGL Client Vendor 3DLABS OpenGL Client Version 1.1.22 beta OpenGL Client Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 0 Accum Red Size 32 Accum Green Size 32 Accum Blue Size 32 Accum Alpha Size 32 Depth Size 16 Stencil Size 0 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 384 Window Height 384 Screen Width 1024 Screen Height 768 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 384 Scissor Height 384 Dimension of Color Data 3 Projection Matrix Type Parallel Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Border 0 Internal Texture Components 3 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Function GL_DECAL Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 1.000000 Objects Per Begin/End Structure 120 Dimension of Vertex Data 2 Orientation Random Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_SMOOTH Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT 1940000 Points per second -- Points (CallList, RGB, 2D) Execute Mode CallList 1610000 Points per second -- Points (Immediate, RGB, 3D) Execute Mode Immediate Projection Matrix Type Perspective Dimension of Vertex Data 3 1790000 Points per second -- Points (CallList, RGB, 3D) Execute Mode CallList 2020000 Points per second -- Points (Immediate, RGB, ortho, 3D) Execute Mode Immediate Projection Matrix Type Parallel 2680000 Points per second -- Points (CallList, RGB, ortho, 3D) Execute Mode CallList 1490000 Points per second -- Points (Immediate, RGB, size 2, 3D) Execute Mode Immediate Projection Matrix Type Perspective Primitive Size 2.000000 1640000 Points per second -- Points (CallList, RGB, size 2, 3D) Execute Mode CallList 730000 Points per second -- Points (Immediate, RGB, 3D, AA) Execute Mode Immediate Blend Enabled On Source Blend Function GL_SRC_ALPHA Destination Blend Function GL_ONE_MINUS_SRC_ALPHA Primitive Size 1.000000 Antialiasing On: GL_DONT_CARE 752000 Points per second -- Points (CallList, RGB, 3D, AA) Execute Mode CallList 491000 Points per second -- Points (Immediate, RGB, fog, Z, 3D, AA) Execute Mode Immediate Fogging Mode GL_LINEAR Depth Test Function GL_LEQUAL 505000 Points per second -- Points (CallList, RGB, fog, Z, 3D, AA) Execute Mode CallList 1170000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, ortho, 3D, flat) Test Type LinesTest GLperf Script File Name OPClist.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 9 Day 3 Year 1997 Host LUXO Operating System Microsoft Windows NT Operating System Version Version 4.0 (Build 1381: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 3 Stepping 3 Host CPU Count unknown Host Memory Size 63 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor 3DLABS OpenGL Version 1.1.22 beta OpenGL Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset OpenGL Renderer GLINT MX + GLINT Delta OpenGL Client Vendor 3DLABS OpenGL Client Version 1.1.22 beta OpenGL Client Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 0 Accum Red Size 32 Accum Green Size 32 Accum Blue Size 32 Accum Alpha Size 32 Depth Size 16 Stencil Size 0 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 384 Window Height 384 Screen Width 1024 Screen Height 768 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 384 Scissor Height 384 Dimension of Color Data 3 Projection Matrix Type Parallel Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Border 0 Internal Texture Components 3 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Function GL_DECAL Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 10.000000 Objects Per Begin/End Structure 120 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_FLAT Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Line Width 1.000000 Line Stippling Enabled Off 1610000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, ortho, 3D, flat) Execute Mode CallList 905000 Lines per second in a disjoint Lines call -- Lines (Immediate, RGB, 3D, flat) Execute Mode Immediate Projection Matrix Type Perspective 1030000 Lines per second in a disjoint Lines call -- Lines (CallList, RGB, 3D, flat) Execute Mode CallList 415000 Lines per second in a Line Loop -- Line Loop (Immediate, RGB, 50 pixel, 4 sided, 2D, screen aligned, flat) Test Type LineLoopTest GLperf Script File Name OPClist.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 9 Day 3 Year 1997 Host LUXO Operating System Microsoft Windows NT Operating System Version Version 4.0 (Build 1381: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 3 Stepping 3 Host CPU Count unknown Host Memory Size 63 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor 3DLABS OpenGL Version 1.1.22 beta OpenGL Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset OpenGL Renderer GLINT MX + GLINT Delta OpenGL Client Vendor 3DLABS OpenGL Client Version 1.1.22 beta OpenGL Client Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 0 Accum Red Size 32 Accum Green Size 32 Accum Blue Size 32 Accum Alpha Size 32 Depth Size 16 Stencil Size 0 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 384 Window Height 384 Screen Width 1024 Screen Height 768 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 384 Scissor Height 384 Dimension of Color Data 3 Projection Matrix Type Parallel Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Border 0 Internal Texture Components 3 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Function GL_DECAL Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 50.000000 Objects Per Begin/End Structure 4 Dimension of Vertex Data 2 Orientation Horizontal Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_FLAT Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Line Width 1.000000 Line Stippling Enabled Off 414000 Lines per second in a Line Loop -- Line Loop (CallList, RGB, 50 pixel, 4 sided, 2D, screen aligned, flat) Execute Mode CallList 1710000 Lines per second in a Line Loop -- Line Loop (Immediate, RGB, 2 pixel, 12 sided, 2D, screen aligned, flat) Execute Mode Immediate Primitive Size 2.000000 Objects Per Begin/End Structure 12 1730000 Lines per second in a Line Loop -- Line Loop (CallList, RGB, 2 pixel, 12 sided, 2D, screen aligned, flat) Execute Mode CallList 973000 Lines per second in a Line Loop -- Line Loop (Immediate, RGB, 4 sided, 3D, flat) Execute Mode Immediate Projection Matrix Type Perspective Depth Test Function GL_LEQUAL Primitive Size 10.000000 Objects Per Begin/End Structure 4 Dimension of Vertex Data 3 Orientation Random 980000 Lines per second in a Line Loop -- Line Loop (CallList, RGB, 4 sided, 3D, flat) Execute Mode CallList 1920000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 2D, flat) Test Type LineStripTest GLperf Script File Name OPClist.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 9 Day 3 Year 1997 Host LUXO Operating System Microsoft Windows NT Operating System Version Version 4.0 (Build 1381: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 3 Stepping 3 Host CPU Count unknown Host Memory Size 63 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor 3DLABS OpenGL Version 1.1.22 beta OpenGL Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset OpenGL Renderer GLINT MX + GLINT Delta OpenGL Client Vendor 3DLABS OpenGL Client Version 1.1.22 beta OpenGL Client Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 0 Accum Red Size 32 Accum Green Size 32 Accum Blue Size 32 Accum Alpha Size 32 Depth Size 16 Stencil Size 0 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 384 Window Height 384 Screen Width 1024 Screen Height 768 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 384 Scissor Height 384 Dimension of Color Data 3 Projection Matrix Type Parallel Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Border 0 Internal Texture Components 3 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Function GL_DECAL Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 10.000000 Objects Per Begin/End Structure 120 Dimension of Vertex Data 2 Orientation Random Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_FLAT Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Line Width 1.000000 Line Stippling Enabled Off 1920000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 2D, flat) Execute Mode CallList 1680000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 3D, flat) Execute Mode Immediate Projection Matrix Type Perspective Dimension of Vertex Data 3 1900000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 3D, flat) Execute Mode CallList 1920000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, ortho, 3D, flat) Execute Mode Immediate Projection Matrix Type Parallel 1910000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, ortho, 3D, flat) Execute Mode CallList 1690000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 3D, stipple, flat) Execute Mode Immediate Projection Matrix Type Perspective Line Stippling Enabled On 1910000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 3D, stipple, flat) Execute Mode CallList 670000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 3D, width 2, flat) Execute Mode Immediate Line Width 2.000000 Line Stippling Enabled Off 700000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 3D, width 2, flat) Execute Mode CallList 1610000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, Z, 3D, flat) Execute Mode Immediate Depth Test Function GL_LEQUAL Line Width 1.000000 1800000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, Z, 3D, flat) Execute Mode CallList 1300000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 3D, smooth) Execute Mode Immediate Depth Test Function Off Color/Index Data PerVertex Shading Model GL_SMOOTH 1510000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 3D, smooth) Execute Mode CallList 1250000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, Z, 3D, smooth) Execute Mode Immediate Depth Test Function GL_LEQUAL 1370000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, Z, 3D, smooth) Execute Mode CallList 1150000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, fog, Z, 3D, flat) Execute Mode Immediate Fogging Mode GL_LINEAR Color/Index Data None Shading Model GL_FLAT 1240000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, fog, Z, 3D, flat) Execute Mode CallList 467000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, 3D, AA, flat) Execute Mode Immediate Fogging Mode Off Depth Test Function Off Blend Enabled On Source Blend Function GL_SRC_ALPHA Destination Blend Function GL_ONE_MINUS_SRC_ALPHA Antialiasing On: GL_DONT_CARE 467000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, 3D, AA, flat) Execute Mode CallList 359000 Lines per second in a Line Strip -- Line Strip (Immediate, RGB, Z, 3D, AA, flat) Execute Mode Immediate Depth Test Function GL_LEQUAL 365000 Lines per second in a Line Strip -- Line Strip (CallList, RGB, Z, 3D, AA, flat) Execute Mode CallList 564000 Triangles per second in a disjoint Triangles call -- Triangles (Immediate, RGB, 3D, flat) Test Type TrianglesTest GLperf Script File Name OPClist.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 9 Day 3 Year 1997 Host LUXO Operating System Microsoft Windows NT Operating System Version Version 4.0 (Build 1381: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 3 Stepping 3 Host CPU Count unknown Host Memory Size 63 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor 3DLABS OpenGL Version 1.1.22 beta OpenGL Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset OpenGL Renderer GLINT MX + GLINT Delta OpenGL Client Vendor 3DLABS OpenGL Client Version 1.1.22 beta OpenGL Client Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 0 Accum Red Size 32 Accum Green Size 32 Accum Blue Size 32 Accum Alpha Size 32 Depth Size 16 Stencil Size 0 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 384 Window Height 384 Screen Width 1024 Screen Height 768 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 384 Scissor Height 384 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Border 0 Internal Texture Components 3 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Function GL_DECAL Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 25.000000 Objects Per Begin/End Structure 120 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_FLAT Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Aspect 1.000000 Polygon Rasterization Mode/Front Side GL_FILL Polygon Rasterization Mode/Back Side GL_FILL Polygon Stippling Enabled Off Two Sided Lighting Off Cull Face Mode Off Fraction of Polygons Facing Front 1.000000 Fraction of Polygons Facing Back 0.000000 645000 Triangles per second in a disjoint Triangles call -- Triangles (CallList, RGB, 3D, flat) Execute Mode CallList 280000 Triangles per second in a disjoint Triangles call -- Triangles (Immediate, RGB, 3D, Z, smooth, 1 inf light) Execute Mode Immediate Depth Test Function GL_LEQUAL Normal Data PerVertex Shading Model GL_SMOOTH Number of Infinite Lights 1 321000 Triangles per second in a disjoint Triangles call -- Triangles (CallList, RGB, 3D, Z, smooth, 1 inf light) Execute Mode CallList 1100000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, 3D, flat) Test Type TriangleStripTest GLperf Script File Name OPClist.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 9 Day 3 Year 1997 Host LUXO Operating System Microsoft Windows NT Operating System Version Version 4.0 (Build 1381: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 3 Stepping 3 Host CPU Count unknown Host Memory Size 63 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor 3DLABS OpenGL Version 1.1.22 beta OpenGL Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset OpenGL Renderer GLINT MX + GLINT Delta OpenGL Client Vendor 3DLABS OpenGL Client Version 1.1.22 beta OpenGL Client Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 0 Accum Red Size 32 Accum Green Size 32 Accum Blue Size 32 Accum Alpha Size 32 Depth Size 16 Stencil Size 0 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 384 Window Height 384 Screen Width 1024 Screen Height 768 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 384 Scissor Height 384 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Border 0 Internal Texture Components 3 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Function GL_DECAL Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 25.000000 Objects Per Begin/End Structure 120 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_FLAT Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Aspect 1.000000 Polygon Rasterization Mode/Front Side GL_FILL Polygon Rasterization Mode/Back Side GL_FILL Polygon Stippling Enabled Off Two Sided Lighting Off Cull Face Mode Off Fraction of Polygons Facing Front 1.000000 Fraction of Polygons Facing Back 0.000000 Twists Per Triangle Strip 0 1100000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, 3D, flat) Execute Mode CallList 948000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3D, flat) Execute Mode Immediate Depth Test Function GL_LEQUAL 950000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3D, flat) Execute Mode CallList 842000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, 3D, smooth) Execute Mode Immediate Depth Test Function Off Color/Index Data PerVertex Shading Model GL_SMOOTH 842000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, 3D, smooth) Execute Mode CallList 848000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3D, smooth) Execute Mode Immediate Depth Test Function GL_LEQUAL 849000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3D, smooth) Execute Mode CallList 513000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 50 pixel, 3D, smooth) Execute Mode Immediate Primitive Size 50.000000 514000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 50 pixel, 3D, smooth) Execute Mode CallList 772000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3D, smooth, 1 inf light) Execute Mode Immediate Primitive Size 25.000000 Color/Index Data None Normal Data PerVertex Number of Infinite Lights 1 847000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3D, smooth, 1 inf light) Execute Mode CallList 514000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 50 pixel, 3D, smooth, 1 inf light) Execute Mode Immediate Primitive Size 50.000000 514000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 50 pixel, 3D, smooth, 1 inf light) Execute Mode CallList 772000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3D, smooth, 1 inf light, no specular) Execute Mode Immediate Primitive Size 25.000000 Specular Component Off 849000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3D, smooth, 1 inf light, no specular) Execute Mode CallList 528000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3D, smooth, 1 local light) Execute Mode Immediate Number of Local Lights 1 Number of Infinite Lights 0 Specular Component On 576000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3D, smooth, 1 local light) Execute Mode CallList 649000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, Z, 3D, smooth, 1 inf light, 2 sided lighting) Execute Mode Immediate Number of Local Lights 0 Number of Infinite Lights 1 Two Sided Lighting On Fraction of Polygons Facing Front 0.500000 Fraction of Polygons Facing Back 0.500000 Twists Per Triangle Strip 3 718000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, Z, 3D, smooth, 1 inf light, 2 sided lighting) Execute Mode CallList 659000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, 3D, 64x64 RGB nearest modulated texture, smooth, 1 inf light) Execute Mode Immediate Texture Target GL_TEXTURE_2D Texture Function GL_MODULATE Depth Test Function Off Texture Coordinate Data PerVertex Two Sided Lighting Off Fraction of Polygons Facing Front 1.000000 Fraction of Polygons Facing Back 0.000000 Twists Per Triangle Strip 0 606000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, 3D, 64x64 RGB nearest modulated texture, smooth, 1 inf light) Execute Mode CallList 434000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, 50 pixel, 3D, 64x64 RGB nearest modulated texture, smooth, 1 inf light) Execute Mode Immediate Primitive Size 50.000000 434000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, 50 pixel, 3D, 64x64 RGB nearest modulated texture, smooth, 1 inf light) Execute Mode CallList 477000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, 3D, 64x64 RGB linear modulated texture, smooth, 1 inf light) Execute Mode Immediate Texture Magnification Filter GL_LINEAR Texture Minification Filter GL_LINEAR Primitive Size 25.000000 477000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, 3D, 64x64 RGB linear modulated texture, smooth, 1 inf light) Execute Mode CallList 265000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, 50 pixel, 3D, 64x64 RGB linear modulated texture, smooth, 1 inf light) Execute Mode Immediate Primitive Size 50.000000 265000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, 50 pixel, 3D, 64x64 RGB linear modulated texture, smooth, 1 inf light) Execute Mode CallList 305000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, 3D, 64x64 RGB trilinear modulated texture, smooth, 1 inf light) Execute Mode Immediate Texture Level Of Detail 3.000000 Texture Minification Filter GL_LINEAR_MIPMAP_LINEAR Primitive Size 25.000000 193000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, 3D, 64x64 RGB trilinear modulated texture, smooth, 1 inf light) Execute Mode CallList 171000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, 50 pixel, 3D, 64x64 RGB trilinear modulated texture, smooth, 1 inf light) Execute Mode Immediate Primitive Size 50.000000 171000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, 50 pixel, 3D, 64x64 RGB trilinear modulated texture, smooth, 1 inf light) Execute Mode CallList 193000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, 3D, 64x64 RGB trilinear decal texture) Execute Mode Immediate Texture Function GL_DECAL Primitive Size 25.000000 Number of Infinite Lights 0 305000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, 3D, 64x64 RGB trilinear decal texture) Execute Mode CallList 171000 Triangles per second in a Triangle Strip -- Triangle Strip (Immediate, RGB, 50 pixel, 3D, 64x64 RGB trilinear decal texture) Execute Mode Immediate Primitive Size 50.000000 101000 Triangles per second in a Triangle Strip -- Triangle Strip (CallList, RGB, 50 pixel, 3D, 64x64 RGB trilinear decal texture) Execute Mode CallList 874000 Triangles per second in a Triangle Fan -- Triangle Fan (Immediate, RGB, 3D, flat) Test Type TriangleFanTest GLperf Script File Name OPClist.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 9 Day 3 Year 1997 Host LUXO Operating System Microsoft Windows NT Operating System Version Version 4.0 (Build 1381: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 3 Stepping 3 Host CPU Count unknown Host Memory Size 63 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor 3DLABS OpenGL Version 1.1.22 beta OpenGL Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset OpenGL Renderer GLINT MX + GLINT Delta OpenGL Client Vendor 3DLABS OpenGL Client Version 1.1.22 beta OpenGL Client Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 0 Accum Red Size 32 Accum Green Size 32 Accum Blue Size 32 Accum Alpha Size 32 Depth Size 16 Stencil Size 0 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 384 Window Height 384 Screen Width 1024 Screen Height 768 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 384 Scissor Height 384 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Border 0 Internal Texture Components 3 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Function GL_DECAL Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 25.000000 Objects Per Begin/End Structure 4 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_FLAT Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Aspect 1.000000 Polygon Rasterization Mode/Front Side GL_FILL Polygon Rasterization Mode/Back Side GL_FILL Polygon Stippling Enabled Off Two Sided Lighting Off Cull Face Mode Off Fraction of Polygons Facing Front 1.000000 Fraction of Polygons Facing Back 0.000000 975000 Triangles per second in a Triangle Fan -- Triangle Fan (CallList, RGB, 3D, flat) Execute Mode CallList 454000 Triangles per second in a Triangle Fan -- Triangle Fan (Immediate, RGB, Z, 3D, smooth, 1 inf light) Execute Mode Immediate Depth Test Function GL_LEQUAL Normal Data PerVertex Shading Model GL_SMOOTH Number of Infinite Lights 1 514000 Triangles per second in a Triangle Fan -- Triangle Fan (CallList, RGB, Z, 3D, smooth, 1 inf light) Execute Mode CallList 431000 Quads per second -- Quads (Immediate, RGB, 3D, flat) Test Type QuadsTest GLperf Script File Name OPClist.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 9 Day 3 Year 1997 Host LUXO Operating System Microsoft Windows NT Operating System Version Version 4.0 (Build 1381: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 3 Stepping 3 Host CPU Count unknown Host Memory Size 63 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor 3DLABS OpenGL Version 1.1.22 beta OpenGL Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset OpenGL Renderer GLINT MX + GLINT Delta OpenGL Client Vendor 3DLABS OpenGL Client Version 1.1.22 beta OpenGL Client Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 0 Accum Red Size 32 Accum Green Size 32 Accum Blue Size 32 Accum Alpha Size 32 Depth Size 16 Stencil Size 0 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 384 Window Height 384 Screen Width 1024 Screen Height 768 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 384 Scissor Height 384 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Border 0 Internal Texture Components 3 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Function GL_DECAL Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 50.000000 Objects Per Begin/End Structure 120 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_FLAT Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Aspect 1.000000 Polygon Rasterization Mode/Front Side GL_FILL Polygon Rasterization Mode/Back Side GL_FILL Polygon Stippling Enabled Off Two Sided Lighting Off Cull Face Mode Off Fraction of Polygons Facing Front 1.000000 Fraction of Polygons Facing Back 0.000000 493000 Quads per second -- Quads (CallList, RGB, 3D, flat) Execute Mode CallList 436000 Quads per second -- Quads (Immediate, RGB, Z, 3D, flat) Execute Mode Immediate Depth Test Function GL_LEQUAL 462000 Quads per second -- Quads (CallList, RGB, Z, 3D, flat) Execute Mode CallList 342000 Quads per second -- Quads (Immediate, RGB, 3D, smooth) Execute Mode Immediate Depth Test Function Off Color/Index Data PerVertex Shading Model GL_SMOOTH 423000 Quads per second -- Quads (CallList, RGB, 3D, smooth) Execute Mode CallList 342000 Quads per second -- Quads (Immediate, RGB, Z, 3D, smooth) Execute Mode Immediate Depth Test Function GL_LEQUAL 417000 Quads per second -- Quads (CallList, RGB, Z, 3D, smooth) Execute Mode CallList 248000 Quads per second -- Quads (Immediate, RGB, Z, 100 pixel, 3D, smooth) Execute Mode Immediate Primitive Size 100.000000 248000 Quads per second -- Quads (CallList, RGB, Z, 100 pixel, 3D, smooth) Execute Mode CallList 209000 Quads per second -- Quads (Immediate, RGB, Z, 3D, smooth, 1 inf light) Execute Mode Immediate Primitive Size 50.000000 Color/Index Data None Normal Data PerVertex Number of Infinite Lights 1 239000 Quads per second -- Quads (CallList, RGB, Z, 3D, smooth, 1 inf light) Execute Mode CallList 209000 Quads per second -- Quads (Immediate, RGB, Z, 100 pixel, 3D, smooth, 1 inf light) Execute Mode Immediate Primitive Size 100.000000 239000 Quads per second -- Quads (CallList, RGB, Z, 100 pixel, 3D, smooth, 1 inf light) Execute Mode CallList 209000 Quads per second -- Quads (Immediate, RGB, Z, 3D, smooth, 1 inf light, no specular) Execute Mode Immediate Primitive Size 50.000000 Specular Component Off 239000 Quads per second -- Quads (CallList, RGB, Z, 3D, smooth, 1 inf light, no specular) Execute Mode CallList 141000 Quads per second -- Quads (Immediate, RGB, Z, 3D, smooth, 1 local light) Execute Mode Immediate Number of Local Lights 1 Number of Infinite Lights 0 Specular Component On 154000 Quads per second -- Quads (CallList, RGB, Z, 3D, smooth, 1 local light) Execute Mode CallList 192000 Quads per second -- Quads (Immediate, RGB, Z, 3D, smooth, 1 inf light, 2 sided lighting) Execute Mode Immediate Number of Local Lights 0 Number of Infinite Lights 1 Two Sided Lighting On Fraction of Polygons Facing Front 0.500000 Fraction of Polygons Facing Back 0.500000 217000 Quads per second -- Quads (CallList, RGB, Z, 3D, smooth, 1 inf light, 2 sided lighting) Execute Mode CallList 177000 Quads per second -- Quads (Immediate, RGB, 3D, 64x64 RGB nearest modulated texture, smooth, 1 inf light) Execute Mode Immediate Texture Target GL_TEXTURE_2D Texture Function GL_MODULATE Depth Test Function Off Texture Coordinate Data PerVertex Two Sided Lighting Off Fraction of Polygons Facing Front 1.000000 Fraction of Polygons Facing Back 0.000000 163000 Quads per second -- Quads (CallList, RGB, 3D, 64x64 RGB nearest modulated texture, smooth, 1 inf light) Execute Mode CallList 177000 Quads per second -- Quads (Immediate, RGB, 100 pixel, 3D, 64x64 RGB nearest modulated texture, smooth, 1 inf light) Execute Mode Immediate Primitive Size 100.000000 163000 Quads per second -- Quads (CallList, RGB, 100 pixel, 3D, 64x64 RGB nearest modulated texture, smooth, 1 inf light) Execute Mode CallList 177000 Quads per second -- Quads (Immediate, RGB, 3D, 64x64 RGB linear modulated texture, smooth, 1 inf light) Execute Mode Immediate Texture Magnification Filter GL_LINEAR Texture Minification Filter GL_LINEAR Primitive Size 50.000000 163000 Quads per second -- Quads (CallList, RGB, 3D, 64x64 RGB linear modulated texture, smooth, 1 inf light) Execute Mode CallList 134000 Quads per second -- Quads (Immediate, RGB, 100 pixel, 3D, 64x64 RGB linear modulated texture, smooth, 1 inf light) Execute Mode Immediate Primitive Size 100.000000 134000 Quads per second -- Quads (CallList, RGB, 100 pixel, 3D, 64x64 RGB linear modulated texture, smooth, 1 inf light) Execute Mode CallList 153000 Quads per second -- Quads (Immediate, RGB, 3D, 64x64 RGB trilinear modulated texture, smooth, 1 inf light) Execute Mode Immediate Texture Level Of Detail 3.000000 Texture Minification Filter GL_LINEAR_MIPMAP_LINEAR Primitive Size 50.000000 153000 Quads per second -- Quads (CallList, RGB, 3D, 64x64 RGB trilinear modulated texture, smooth, 1 inf light) Execute Mode CallList 50200 Quads per second -- Quads (Immediate, RGB, 100 pixel, 3D, 64x64 RGB trilinear modulated texture, smooth, 1 inf light) Execute Mode Immediate Primitive Size 100.000000 85800 Quads per second -- Quads (CallList, RGB, 100 pixel, 3D, 64x64 RGB trilinear modulated texture, smooth, 1 inf light) Execute Mode CallList 153000 Quads per second -- Quads (Immediate, RGB, 3D, 64x64 RGB trilinear decal texture) Execute Mode Immediate Texture Function GL_DECAL Primitive Size 50.000000 Number of Infinite Lights 0 95000 Quads per second -- Quads (CallList, RGB, 3D, 64x64 RGB trilinear decal texture) Execute Mode CallList 86000 Quads per second -- Quads (Immediate, RGB, 100 pixel, 3D, 64x64 RGB trilinear decal texture) Execute Mode Immediate Primitive Size 100.000000 85900 Quads per second -- Quads (CallList, RGB, 100 pixel, 3D, 64x64 RGB trilinear decal texture) Execute Mode CallList 148000 Quads per second -- Quads (Immediate, RGB, 3D, AA, flat) Execute Mode Immediate Texture Target Off Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Blend Enabled On Source Blend Function GL_SRC_ALPHA_SATURATE Primitive Size 50.000000 Antialiasing On: GL_DONT_CARE Normal Data None Texture Coordinate Data None Shading Model GL_FLAT 148000 Quads per second -- Quads (CallList, RGB, 3D, AA, flat) Execute Mode CallList 549000 Quads per second in a Quad Strip -- Quad Strip (Immediate, RGB, 3D, flat) Test Type QuadStripTest GLperf Script File Name OPClist.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 9 Day 3 Year 1997 Host LUXO Operating System Microsoft Windows NT Operating System Version Version 4.0 (Build 1381: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 3 Stepping 3 Host CPU Count unknown Host Memory Size 63 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor 3DLABS OpenGL Version 1.1.22 beta OpenGL Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset OpenGL Renderer GLINT MX + GLINT Delta OpenGL Client Vendor 3DLABS OpenGL Client Version 1.1.22 beta OpenGL Client Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 0 Accum Red Size 32 Accum Green Size 32 Accum Blue Size 32 Accum Alpha Size 32 Depth Size 16 Stencil Size 0 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 384 Window Height 384 Screen Width 1024 Screen Height 768 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 384 Scissor Height 384 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Border 0 Internal Texture Components 3 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Function GL_DECAL Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 50.000000 Objects Per Begin/End Structure 120 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_FLAT Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Aspect 1.000000 Polygon Rasterization Mode/Front Side GL_FILL Polygon Rasterization Mode/Back Side GL_FILL Polygon Stippling Enabled Off Two Sided Lighting Off Cull Face Mode Off Fraction of Polygons Facing Front 1.000000 Fraction of Polygons Facing Back 0.000000 Twists Per Quad Strip 0 550000 Quads per second in a Quad Strip -- Quad Strip (CallList, RGB, 3D, flat) Execute Mode CallList 386000 Quads per second in a Quad Strip -- Quad Strip (Immediate, RGB, Z, 3D, smooth, 1 inf light) Execute Mode Immediate Depth Test Function GL_LEQUAL Normal Data PerVertex Shading Model GL_SMOOTH Number of Infinite Lights 1 423000 Quads per second in a Quad Strip -- Quad Strip (CallList, RGB, Z, 3D, smooth, 1 inf light) Execute Mode CallList 129000 Polygons per second -- Polygon (Immediate, RGB, 3D, flat, 10 sides) Test Type PolygonTest GLperf Script File Name OPClist.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 9 Day 3 Year 1997 Host LUXO Operating System Microsoft Windows NT Operating System Version Version 4.0 (Build 1381: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 3 Stepping 3 Host CPU Count unknown Host Memory Size 63 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor 3DLABS OpenGL Version 1.1.22 beta OpenGL Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset OpenGL Renderer GLINT MX + GLINT Delta OpenGL Client Vendor 3DLABS OpenGL Client Version 1.1.22 beta OpenGL Client Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 0 Accum Red Size 32 Accum Green Size 32 Accum Blue Size 32 Accum Alpha Size 32 Depth Size 16 Stencil Size 0 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 384 Window Height 384 Screen Width 1024 Screen Height 768 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 384 Scissor Height 384 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Border 0 Internal Texture Components 3 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Function GL_DECAL Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 250.000000 Objects Per Begin/End Structure 1 Dimension of Vertex Data 3 Orientation Random Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_FLAT Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Aspect 1.000000 Polygon Rasterization Mode/Front Side GL_FILL Polygon Rasterization Mode/Back Side GL_FILL Polygon Stippling Enabled Off Two Sided Lighting Off Cull Face Mode Off Fraction of Polygons Facing Front 1.000000 Fraction of Polygons Facing Back 0.000000 Number of Sides in Polygon 10 129000 Polygons per second -- Polygon (CallList, RGB, 3D, flat, 10 sides) Execute Mode CallList 75300 Polygons per second -- Polygon (Immediate, RGB, Z, 3D, smooth, 1 inf light, 10 sides) Execute Mode Immediate Depth Test Function GL_LEQUAL Normal Data PerVertex Shading Model GL_SMOOTH Number of Infinite Lights 1 83600 Polygons per second -- Polygon (CallList, RGB, Z, 3D, smooth, 1 inf light, 10 sides) Execute Mode CallList 93400 Text characters per second -- Text (Immediate, RGB, 3D, 5 chars per string) Test Type TextTest GLperf Script File Name OPClist.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second False GLperf Version 3.1.2 Execute Mode Immediate Number of Objects 1 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 9 Day 3 Year 1997 Host LUXO Operating System Microsoft Windows NT Operating System Version Version 4.0 (Build 1381: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 3 Stepping 3 Host CPU Count unknown Host Memory Size 63 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor 3DLABS OpenGL Version 1.1.22 beta OpenGL Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset OpenGL Renderer GLINT MX + GLINT Delta OpenGL Client Vendor 3DLABS OpenGL Client Version 1.1.22 beta OpenGL Client Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 0 Accum Red Size 32 Accum Green Size 32 Accum Blue Size 32 Accum Alpha Size 32 Depth Size 16 Stencil Size 0 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 384 Window Height 384 Screen Width 1024 Screen Height 768 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 384 Scissor Height 384 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Border 0 Internal Texture Components 3 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Function GL_DECAL Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Dimension of RasterPos Data 3 Color/Index Data None Texture Coordinate Data None Amount of Image/Bitmap/Text that is Clipped 0.500000 Manner in which Image/Bitmap/Text is Clipped Random Order in which Images/Bitmaps/Text are Drawn Spaced Character Font f9x15 Characters Per String 5 99300 Text characters per second -- Text (CallList, RGB, 3D, 5 chars per string) Execute Mode CallList 106000 Text characters per second -- Text (Immediate, RGB, 3D, 40 chars per string) Execute Mode Immediate Characters Per String 40 107000 Text characters per second -- Text (CallList, RGB, 3D, 40 chars per string) Execute Mode CallList