339000000 pixels per second with Quads -- Quads (CallList, RGB, 3D, flat) Test Type QuadsTest GLperf Script File Name FillRate.rgb 0.3 Print Mode Delta True Print Mode Delta from Default State False Print Mode Microseconds False Print Mode Pixels Per Second True GLperf Version 3.1.2 Execute Mode CallList Number of Objects 1200 Vertices Unrolled in Inner Loop 1 Function Pointers Used in Inner Loop Off Modulo 4096 of Data Alignment 0 Month 9 Day 3 Year 1997 Host LUXO Operating System Microsoft Windows NT Operating System Version Version 4.0 (Build 1381: Service Pack 3) Host Vendor unknown Host Model AT/AT COMPATIBLE Host CPU x86 Family 6 Model 3 Stepping 3 Host CPU Count unknown Host Memory Size 63 Host Primary Cache Size unknown Host Secondary Cache Size unknown Window System Win32 Driver Version unknown OpenGL Vendor 3DLABS OpenGL Version 1.1.22 beta OpenGL Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset OpenGL Renderer GLINT MX + GLINT Delta OpenGL Client Vendor 3DLABS OpenGL Client Version 1.1.22 beta OpenGL Client Extensions GL_EXT_vertex_array GL_EXT_bgra GL_EXT_paletted_texture GL_EXT_texture_object GL_3DLabs_Driver_State GL_WIN_swap_hint GL_EXT_polygon_offset GLU Version 1.2.2.0 Microsoft Corporation GLU Extensions GL_EXT_bgra Direct Rendering False Double Buffer True Stereo False RGBA True Color Index Size -1 Red Size 8 Green Size 8 Blue Size 8 Alpha Size 0 Accum Red Size 32 Accum Green Size 32 Accum Blue Size 32 Accum Alpha Size 32 Depth Size 16 Stencil Size 0 Auxiliary Buffer Count 0 Frame BufferLevel 0 Window Width 600 Window Height 600 Screen Width 1024 Screen Height 768 Drawable Type WindowDraw Render Mode GL_RENDER Dither Enabled On Draw Buffer GL_FRONT Color Mask Enabled TTTT Index Mask Enabled 0xfff Scissoring Enabled Off Scissor X 0 Scissor Y 0 Scissor Width 600 Scissor Height 600 Dimension of Color Data 3 Projection Matrix Type Perspective Fraction of Primitives Trivially Accepted 1.000000 Fraction of Primitives Trivially Rejected 0.000000 Fraction of Primitives Clipped 0.000000 Vertex/RasterPos Depth Ordering BackToFront Texture Generation Off Texture Target Off Texture Width 64 Texture Height 64 Texture Border 0 Internal Texture Components 3 Texture Level Of Detail 0.000000 Texture Magnification Filter GL_NEAREST Texture Minification Filter GL_NEAREST Texture Wrap S GL_REPEAT Texture Wrap T GL_REPEAT Texture Function GL_DECAL Fogging Mode Off Alpha Test Function Off Alpha Reference Value 0.000000 Stencil Test Function Off Depth Test Function Off Depth Mask On Blend Enabled Off Source Blend Function GL_ONE Destination Blend Function GL_ONE Logical Operation Off Use Vertex Array Extension False Use 1.1 Vertex Arrays False Primitive Size 250000.000000 Objects Per Begin/End Structure 120 Dimension of Vertex Data 3 Orientation Horizontal Antialiasing Off Color/Index Data None Normal Data None Texture Coordinate Data None Use DrawElements False Interleaved Data False Shading Model GL_FLAT Number of Local Lights 0 Number of Infinite Lights 0 Specular Component On Shininess 10.000000 Local Viewer Off Color Material Properties GL_AMBIENT_AND_DIFFUSE Color Material Side GL_FRONT Aspect 1.000000 Polygon Rasterization Mode/Front Side GL_FILL Polygon Rasterization Mode/Back Side GL_FILL Polygon Stippling Enabled Off Two Sided Lighting Off Cull Face Mode Off Fraction of Polygons Facing Front 1.000000 Fraction of Polygons Facing Back 0.000000 29280000 pixels per second with Quads -- Quads (CallList, RGB, Z, 3D, flat) Depth Test Function GL_LEQUAL 32700000 pixels per second with Quads -- Quads (CallList, RGB, 3D, smooth) Depth Test Function Off Color/Index Data PerVertex Shading Model GL_SMOOTH 29280000 pixels per second with Quads -- Quads (CallList, RGB, Z, 3D, smooth) Depth Test Function GL_LEQUAL 18390000 pixels per second with Quads -- Quads (CallList, RGB, Z, 3D, 64x64 RGB nearest modulated texture, smooth) Texture Target GL_TEXTURE_2D Texture Function GL_MODULATE Texture Coordinate Data PerVertex 11690000 pixels per second with Quads -- Quads (CallList, RGB, Z, 3D, 64x64 RGB linear modulated texture, smooth) Texture Magnification Filter GL_LINEAR Texture Minification Filter GL_LINEAR 9516000 pixels per second with Quads -- Quads (CallList, RGB, Z, 3D, 64x64 RGB trilinear modulated texture, smooth) Texture Level Of Detail 3.000000 Texture Minification Filter GL_LINEAR_MIPMAP_LINEAR