SPECapc for Maya® 6.5 is an updated benchmark that reflects the changes Alias (now Autodesk) made to improve OpenGL performance by switching from glArrayElement to glDrawElements. The SPECapc group did additional tuning to streamline the benchmark's graphics path. The greater efficiency makes the graphics portion of the benchmark less CPU-bound, and accentuates the differences in graphics sub-systems among system configurations.
Each of the four models - a werewolf, human hand, insect and
squid - are rendered and displayed in the five different modes
used in Maya 6.5: wireframe, Gouraud-shaded, texture, texture highlighted
with a wireframe mesh, and texture selected (texture with wireframe
mesh and control points). The benchmark is unique in its ability
to test performance for large texture sizes and multiple viewports.
SPECapc for Maya 6.5 consists of 30 individual tests, 27 of which
are run three times. The final scoring is based 70 percent on
graphics, 20 percent on CPU performance, and 10 percent on I/O.
The reference system for computing the normalized ratio is a
2.4 GHz Intel Xeon running Windows XP SP2 with 2GB of PC800 ECC
RAMBUS, an NVIDIA Quadro FX 1000 graphics card, and a 40GB ATA IV/100
A fully licensed, released version of Maya 6.5 is required.
Autodesk Maya web site