Fujitsu CELSIUS H270 - X9100 3060 MHz - NVIDIA Quadro FX770M |
|
||||
---|---|---|---|---|---|
Graphics_wireframe Composite |
2.63 |
||||
Graphics_shaded Composite |
4.64 |
||||
CPU Composite |
3.17 |
||||
I/O Composite |
2.92 |
||||
File Time |
3.01 |
||||
(1) toplevel_load_erase_load |
4.56 |
(5) toplevel_graphics |
3.17 |
||
(2) toplevel_regen |
3.11 |
(6) body_fast_hlr |
2.03 |
||
(3) toplevel_retessellation |
3.49 |
(7) iges_import_export |
2.90 |
||
(4) engine_mass_properties |
2.61 |
(8) crankshaft_drawing_and_regen |
2.88 |
GRAPHICS HARDWARE CONFIGURATION |
SYSTEM HARDWARE CONFIGURATION |
SOFTWARE CONFIGURATION |
|||
---|---|---|---|---|---|
Graphics Accelerator |
NVIDIA Quadro FX 770M |
CPU Type |
Intel Core2 Extreme X9100, 3060 MHz, 6M L2, 1066 MHz FSB |
OS |
Microsoft Windows XP PRO Service Pack 3 |
Color Depth |
32 |
Number of CPUs |
1 CPU, 2 Cores |
Window System |
Windows |
Overlay / Underlay Buffer |
16/0 + 16/0 bits |
Primary Cache |
32k (I) / 32k (D) |
API Vendor / version |
NVIDIA CORPORATION / 2.1.2 |
Depth Buffer |
24bit |
Secondary Cache |
6144 k |
API Extensions |
GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint |
Stencil Buffer |
8 bits |
Tertiary Cache |
0 |
Graphics Driver |
176.78 |
Accumulation Buffer |
0 bits |
Memory |
4096 MB nonECC DDR3 SDRAM (1066 MHz) |
Application Version |
Wildfire 2.0 |
Auxiliary Buffer |
0 bits |
Page Size |
4096 |
Application Build |
M160 |
Other Buffer |
0 bits |
Disk Size |
120 GB |
Comments Display applet set to ProEngineer Wildfire setting.This platform is available in Europe through the reseller channel.To locate a reseller in your country please click here.For more information on Fujitsu workstation products click here.The graphics driver is available from the Fujitsu support website. |
|
Display List Memory |
VIRTUAL MEMORY |
Disk Manuf / Model |
SEAGATE Barracuda |
||
Texture Memory |
UNIFIED |
Disk RPM |
7,200 |
||
Display Manuf / Model |
internal |
Disk Interface |
SATA II |
||
Display Resolution |
1280 x 1024 |
Disk Controller (opt) |
INTERNAL |
||
Display Size/Type |
15.4" LCD |
|
|||
Display
Refresh Rate
|
60 Hz |
||||
Swap
on Vert Retrace
|
OFF |
Submitted By: | Fujitsu | Submittal Date: | 04/08/2009 | System Class: | Single Supplier |
Test Date: | 2/27/2008 | Availability: | 8/2008 | Price: | €2,193 (as of 04/17/09)(UK-list price in €) |
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