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SPECapc SM for 3ds max 7 TM
Benchmark Results Summary
APC Report Summary (By Vendor), REVISION 20050415
Copyright © 2005-2006 Standard Performance Evaluation Corporation


IBM IntelliStation Z Pro 9228 3.0GHz NVIDIA Quadro FX 3500
Submitted by:   IBM
Rendering Composite: 4.14
Interactive Composite: 4.12
Wireframe Graphics: 3.55
Shaded Graphics: 5.88
Graphics/Texturing/Lighting/Blending: 4.90
Inverse Kinematics: 3.43
Object Creation/Editing/Manipulation: 3.79
Scene Creation/Manipulation: 3.66
I/O: 3.00
Submission Date: 7/21/2006
Test Date: 6/28/2006
Availability Date: 6/27/2006
Price: $4,308 (as of 07/12/2006)(list)(includes monitor)
Submission Type: Parts Built

Graphics Hardware Configuration
Graphics Accelerator   nVIDIA Quadro FX 3500
Graphics Driver   91.28
Color Depth   32/32 bits
Overlay/Underlay Buffer   16/0 + 16/0 bits
Depth Buffer   24 bits
Stencil Buffer   8 bits
Accumulation Buffer   0 bits
Other Buffer   0 bits
Total Graphics Memory   256MB
Display List Memory   virtual
Texture Memory   unified
System Hardware Configuration 
CPU Type   Intel Xeon Processor 5160, 3.0GHz, 4MB L2 shared, 1333MHz FSB
Number of CPUs   2 cores, 1 chip, 2 cores/chip
Memory   2GB 667MHz DDR2 SDRAM, FBDIMM ECC (4x512MB)
Page Size   4096
Primary Cache (KB)   32k (I) / 32k (D)
Secondary Cache (KB)   4096
Tertiary Cache (KB)   0
Disk Size (GB)   73GB
Disk Manuf / Model   Seagate Cheetah SAS Model:ST37345SS
Disk RPM   15000
Disk Interface   SAS
Disk Controller (opt)   integrated
Display Hardware Configuration
Manufacturer/Model   IBM C117
Resolution   1280 x 1024
Size/Type   17 inch
Refresh Rate   75 Hz
Swap on Vertical Retrace   Off
System Software Configuration
Operating System   Microsoft Windows XP Professional Service Pack 2
Window System   Windows
Application Version 7 SP0
API Vendor/Version   nVIDIA Corporation 2.0.3
API Extensions   GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
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