Dell Precision Workstation T7500 3.46GHz nVidia Quadro FX 4800 |
|
||||
---|---|---|---|---|---|
Graphics_wireframe Composite |
3.56 |
||||
Graphics_shaded Composite |
6.92 |
||||
CPU Composite |
4.32 |
||||
I/O Composite |
3.69 |
||||
File Time |
4.29 |
||||
(1) toplevel_load_erase_load |
7.10 |
(5) toplevel_graphics |
3.83 |
||
(2) toplevel_regen |
4.23 |
(6) body_fast_hlr |
2.50 |
||
(3) toplevel_retessellation |
3.88 |
(7) iges_import_export |
3.65 |
||
(4) engine_mass_properties |
4.26 |
(8) crankshaft_drawing_and_regen |
4.69 |
GRAPHICS HARDWARE CONFIGURATION |
SYSTEM HARDWARE CONFIGURATION |
SOFTWARE CONFIGURATION |
|||
---|---|---|---|---|---|
Graphics Accelerator |
nVidia Quadro FX 4800 |
CPU Type |
Intel Xeon X5677 |
OS |
Microsoft Windows XP SP3 |
Color Depth |
32 |
Number of CPUs |
1 |
Window System |
Windows |
Overlay / Underlay Buffer |
16/0 + 16/0 bits |
Primary Cache |
32k (I) / 32k (D |
API Vendor / version |
NVIDIA CORPORATION / 3.0.0 |
Depth Buffer |
24bit |
Secondary Cache |
1536KB |
API Extensions |
GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint |
Stencil Buffer |
8 bits |
Tertiary Cache |
12288KB |
Graphics Driver |
191.87 |
Accumulation Buffer |
0 bits |
Memory |
4GB DDR3 10600E |
Application Version |
Wildfire 2 |
Auxiliary Buffer |
0 bits |
Page Size |
4096 |
Application Build |
M160 |
Other Buffer |
0 bits |
Disk Size |
250GB |
Comments Intel Turbo Boost Mode enabled (up to 3.73GHz) |
|
Display List Memory |
Virtual Memory |
Disk Manuf / Model |
WesternDigital |
||
Texture Memory |
Unified |
Disk RPM |
7.2k |
||
Display Manuf / Model |
Dell E2009W |
Disk Interface |
SATA |
||
Display Resolution |
1280 x 1024 |
Disk Controller (opt) |
Integrated |
||
Display Size/Type |
20" |
|
|||
Display
Refresh Rate
|
60 Hz |
||||
Swap
on Vert Retrace
|
Off |
Submitted By: | Dell, Inc. | Submittal Date: | 04/02/2010 | System Class: | Single Supplier |
Test Date: | 04/01/2010 | Availability: | 04/01/2010 | Price: | $5,899 |
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